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Lecture
Game Design: Key Concepts and Mechanics
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Related lectures (31)
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Gamification: Origins and Critiques
Explores the origins and critiques of gamification, discussing its evolution from productivity games to applied gaming and the use of game design elements in non-game contexts.
Game Design and Project Pitching
Explores project pitching in game design, emphasizing clear vision and effective communication for collaboration.
Playtesting Methodology: The Playcentric Design Process
Explores the Playcentric Design Process, emphasizing the importance of setting Player Experience Goals and the iterative nature of Playtesting.
Game Design: Finding True North
Explores the concept of finding the true north in game design.
Bouncing Table: Automated Game Fusion
Explores the fusion of game elements with robotics through an automated bouncing table.
Bouncing Table: Automated Game-Robotics Fusion
Showcases an automated bouncing table that merges game elements with robotics.
Game Mechanics: Basics & Design
Explores the basics of game mechanics, history of electronic games, and player engagement.
Gibbs Sampling: Simulated Annealing
Covers the concept of Gibbs sampling and its application in simulated annealing.
Advanced SEM & FIB
Explores advanced SEM techniques and FIB technology for imaging and sample preparation.
Gamification: Introduction and Techniques
Introduces the history and techniques of gamification in various contexts.