Lecture

Digital Education Technologies

Description

This lecture by the instructor covers a wide range of digital education technologies, including online platforms, simulations, virtual reality, serious games, and robotics. It explores the pillars of digital education, the importance of learning analytics, and the different types of cognitive loads. The lecture also delves into instructional design, mastery learning, and the taxonomy of knowledge. Various cognitive tasks, such as reproduction, conceptualization, application, and problem-solving, are discussed. The presentation emphasizes the significance of metacognition, heuristic knowledge, and the role of prior knowledge in learning.

About this result
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.

Graph Chatbot

Chat with Graph Search

Ask any question about EPFL courses, lectures, exercises, research, news, etc. or try the example questions below.

DISCLAIMER: The Graph Chatbot is not programmed to provide explicit or categorical answers to your questions. Rather, it transforms your questions into API requests that are distributed across the various IT services officially administered by EPFL. Its purpose is solely to collect and recommend relevant references to content that you can explore to help you answer your questions.