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Lecture
GPU Rendering Pipeline
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Related lectures (31)
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Rasterization Pipeline: Triangle Measures
Explores the rasterization pipeline, emphasizing triangle measures and Z-buffer for visibility.
Meshes: Vertex Normals and Ray Intersections
Covers the computation of vertex normals and triangle normals in the context of mesh rendering.
Triangle Meshes: Ray Tracing and Spatial Data Structures
Delves into Phong Lighting, deepfake technology, triangle meshes, and spatial data structures for ray tracing.
Shape from Shading: Recovering 3D Information from 2D Images
Covers the techniques for recovering 3D shape information from 2D images using shading models and modern deep learning approaches.
Taking High Quality Snapshots
Covers capturing high-quality snapshots and the concept of ray-tracing for realistic images.
Introduction to Rhino Surfaces and Meshes
Introduces working with surfaces, polysurfaces, and solids in Rhino, covering rendering, material editing, and mesh creation.
Matlab: 3D Graphics and Color Mapping
Explores advanced 2.5D and 3D graphics in Matlab/Octave, covering color mapping techniques and perspective transformations.
3D Surface Representations: Signed Distance Fields
Explores 3D surface representations using Signed Distance Fields and their applications in various fields.
Texture Mapping: Shadows and Reflections
Explores texture mapping techniques to enhance realism, focusing on color manipulation, reflections, and shadows, with a demonstration of shadow mapping for real-time rendering.
Orthoplans Generation with Faro Scene LT
Explores the generation of orthoplans using Faro Scene LT software and covers tools for model regeneration and object presentation.