Lecture

Meshes: Vertex Normals and Ray Intersections

Description

This lecture covers the computation of vertex normals and triangle normals in the context of mesh rendering, as well as the implementation of efficient ray-triangle intersections for rendering realistic 3D scenes.

About this result
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.