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Lecture
Game Design Fundamentals
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Related lectures (29)
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Introduction to Game Design
Explores the process of designing video games to create meaningful player experiences, covering game genres, iterative design, and creating game concept documents.
Game Design: Theory and Practice
Explores game design theory and practice, online resources, and the synergy between scientific research and the video game industry.
Video Game Analysis: Structures and Mechanics
Explores video game analysis, covering representations, ludic structures, code, and the importance of narratives in game studies.
Game Design: Prototyping & Playtesting
Explores the iterative design process, different types of prototypes, playtester types, and the importance of constant testing and feedback.
Video Game Analysis: Visual Aspects
Explores the analysis of video games, focusing on visual aspects, storytelling, and dynamic narratives.
Introduction to Game Design: MetaVerse and Game Perspectives
Covers game design fundamentals, MetaVerse, game goals, and the role of the game designer.
Game Mechanics: Basics & Design
Explores the basics of game mechanics, history of electronic games, and player engagement.
Game Design: Key Concepts and Mechanics
Covers key concepts in game design to engage players effectively.
Game Design: Finding True North
Explores the concept of finding the true north in game design.
Bouncing Table: Automated Game Fusion
Explores the fusion of game elements with robotics through an automated bouncing table.