Lecture

Cybersickness: Perceptual Conflict in VR

Description

This lecture explores the causes and challenges of cybersickness in virtual reality (VR) environments, focusing on the perceptual conflict theory. It covers common triggers like motion sickness, accommodation-vergence conflict, and latency issues, emphasizing the importance of user safety in VR application design. The main cause of cybersickness is the conflict between the vestibular system and visually perceived movement, leading to symptoms such as disequilibrium, fatigue, nausea, and vertigo.

About this result
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.

Graph Chatbot

Chat with Graph Search

Ask any question about EPFL courses, lectures, exercises, research, news, etc. or try the example questions below.

DISCLAIMER: The Graph Chatbot is not programmed to provide explicit or categorical answers to your questions. Rather, it transforms your questions into API requests that are distributed across the various IT services officially administered by EPFL. Its purpose is solely to collect and recommend relevant references to content that you can explore to help you answer your questions.