Lecture

3D Transformations: Basics and Euler Angles

Description

This lecture covers 3D transformations using homogeneous coordinates, affine transformations represented by (4 x 4) matrices, scaling, rotation, and translation. It also explores rotation around x/y/z axes, composing 3D rotations, Euler angles, gimbal lock, Rodrigues' rotation formula, and linear and affine transformations in computer graphics.

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