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This lecture covers the concept of remeshing in geometric computing, focusing on improving the triangulation of a 3D mesh while preserving its geometry. Topics include isotropic remeshing, local remeshing operators like edge collapse and flip, and vertex shift techniques. The importance of achieving equal edge lengths, equilateral triangles, and valence close to 6 is emphasized. Various remeshing strategies and their results are demonstrated, along with references to key literature in polygon mesh processing.
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