Explores model-based deep reinforcement learning, focusing on Monte Carlo Tree Search and its applications in game strategies and decision-making processes.
Covers the basics of reinforcement learning, including Markov Decision Processes and policy gradient methods, and explores real-world applications and recent advances.
Covers MuZero, a model that learns to predict rewards and actions iteratively, achieving state-of-the-art performance in board games and Atari video games.
Explores bug-finding, verification, and the use of learning-aided approaches in program reasoning, showcasing examples like the Heartbleed bug and differential Bayesian reasoning.