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Lecture
Embodied Interaction in Virtual Reality: Concepts and Applications
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Virtual Reality: Embodied
Explores Virtual Reality as Embodied Interaction, Phenomenology, Heidegger's concepts, VR applications, and the birth of the Head-Mounted Display.
Embodied VR: Interactions and Phenomenology
Delves into Virtual Reality's potential for embodied interactions, training, and rehabilitation, emphasizing the advantages of embodied skills in VR.
Embodied VR: Interaction and Training
Explores embodied Virtual Reality, Heidegger's interaction modes, VR training niche, and Head-Mounted Displays.
Digital Education: Introduction
Covers the basics of digital education, including online platforms, simulations, teamwork, and virtual reality.
Visual Extensions in the Workplace
Explores the use of visual extensions, such as virtual reality and augmented reality, in enhancing workplace efficiency and communication.
Visual Extensions in the Workplace
Explores the use of visual extensions like AR and VR in the workplace, emphasizing their benefits, challenges, and importance for enhancing workplace efficiency.
Introduction to Digital Education
Covers online education platforms, simulations, teamwork support, and more in digital education.
Digital Education & Learning Analytics
Explores digital education, online platforms, simulations, teamwork support, and emerging technologies in learning.
Extended Reality: Augmented, Virtual, Mixed, and Metaverse
Covers Augmented Reality, Virtual Reality, Mixed Reality, and the Metaverse, exploring their applications and immersive nature.
Human-Computer Interaction: Introduction
Covers the fundamentals of Human-Computer Interaction and Human-Robot Interaction, emphasizing usability, user experience, and adoption.