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This lecture covers the basics of real-time strategy (RTS) games, including resource management, unit control, and strategic gameplay. It delves into the evolution of RTS games, from 2D to 3D graphics, and the impact of hardware on gameplay complexity. The instructor discusses the different factions, tech trees, and gameplay mechanics in RTS games, highlighting the importance of resource management and strategic decision-making. The lecture also explores subgenres like MOBAs and real-time tactics games, comparing their gameplay elements to traditional RTS games. Additionally, it touches on the challenges and advantages of playing RTS games, such as immersion, difficulty levels, and faction-specific gameplay mechanics.
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