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Project: Video Game
Graph Chatbot
Related lectures (30)
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FPGA Programming with Speedgoat: A Comprehensive Overview
Covers FPGA programming with Speedgoat, focusing on synthesis, design practices, and practical examples.
FPGA Programming with Speedgoat: Real-Time Signal Processing
Focuses on implementing a square function generator using Speedgoat FPGA technology and real-time signal processing techniques.
Automated Babyfoot Strategies
Covers automating babyfoot strategies, improving interfaces, developing tactics, and visualizing game dynamics.
Embedded Systems: Introduction
Covers the basics of embedded systems, FPGA development, real-time operating systems, and different types of operating systems.
From Algorithms to Architectures
Explores the transition from algorithms to hardware architectures in digital system design, covering isomorphic architectures, VHDL implementation, and hardware efficiency metrics.
Instruction Set Extensions: High-Level Synthesis Techniques
Covers instruction set extensions and high-level synthesis techniques for optimizing embedded processors.
Count the Items
Covers the creation of a labyrinth level using Scratch, focusing on counting items and managing game logic.
Count Your Life Points
Covers the creation of a labyrinth level in Scratch, focusing on managing life points.
Game Development: Implementing Game Logic
Covers the implementation of game logic in C++, focusing on data structures and game functions.
Game Development: Types and Elements
Covers the development of a game program in Java, emphasizing the importance of breaking down the problem into sub-problems.