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Project: Video Game
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Related lectures (30)
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Hardware Description Languages
Explores the history and significance of Hardware Description Languages in automating design processes and describing parallel hardware.
Winning Strategy in Java
Covers the implementation of a winning strategy in Java.
Video Game Production: Insights and Challenges
Explores the cultural and industrial aspects of video game production, highlighting challenges and demographics in the industry.
Playing the Game: Functions and Testing
Covers the implementation of a game where players take turns to place pieces on a grid.
High-Level Synthesis: Formally Verified Elastic Circuits
Presents the development of a verified high-level synthesis compiler for elastic circuits.
Developing a Connect Four Game
Covers the development of a Connect Four game in C++.
VHDL for Synthesis
Covers basic VHDL constructs for RTL design, including arithmetic, multiplexers, registers, and instantiation.
Game Mechanics: Basics & Design
Explores the basics of game mechanics, history of electronic games, and player engagement.
Game Engines: Overview
Covers the role of game engines in simplifying game development and highlights popular engines like Unity and Unreal Engine.
Simulation Games: Managing Realistic Scenarios
Delves into simulation games, replicating real-life scenarios in a risk-free and enjoyable manner, covering various types and the balance between realism and playfulness in game development.