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Explores the transition from algorithms to hardware architectures in digital system design, covering isomorphic architectures, VHDL implementation, and hardware efficiency metrics.
Explores the process of designing video games to create meaningful player experiences, covering game genres, iterative design, and creating game concept documents.
Explores symplectic rigidity, including rigidity, flexibility, and dynamical rigidity, with a focus on symplectic manifolds and Lagrangian submanifolds.