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Lecture
Advanced Computer Graphics
Graph Chatbot
Related lectures (30)
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Introduction to Rhino Surfaces and Meshes
Introduces working with surfaces, polysurfaces, and solids in Rhino, covering rendering, material editing, and mesh creation.
Shape from Shading and Texture
Covers shape from shading, texture, reflectance maps, and specularities in computer vision.
Lighting and Rendering in Rhino
Explores lighting, rendering, and Vray novelties in Rhino, covering directional, rectangular, and punctual lights.
Shape from Shading: Recovering 3D Information from 2D Images
Covers the techniques for recovering 3D shape information from 2D images using shading models and modern deep learning approaches.
Rasterization Pipeline: Triangle Measures
Explores the rasterization pipeline, emphasizing triangle measures and Z-buffer for visibility.
AutoCAD 3D Lighting Basics
Explores AutoCAD 3D lighting basics, including extrusion, rendering, and camera settings.
GPU Rendering Pipeline
Explores the GPU rendering pipeline, comparing it with ray tracing and emphasizing the shift to rasterization for faster performance.
Virtual Humans: Motion Capture and Real-time Animation
Discusses motion capture for realistic virtual humans and the balance of CPU/GPU use.
Virtual Humans: Expressive Movements & Uncanny Valley
Delves into Virtual Humans' expressive movements and the uncanny valley phenomenon in computer animation.
Geometric Modeling: Splines and Deformation
Explores geometric modeling using splines and freeform deformation for creating smooth surfaces and deformable objects in 3D space.