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Planes and Cylinders: Ray Intersections and Implementations
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Related lectures (27)
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Surfaces in Space
Explores surfaces in space, including paraboloids, spheres, and hyperboloids, and their equations and intersections.
Surface Integrals: Implicit Surfaces
Covers implicit surfaces, parametric descriptions, regular parametrization, normal vectors, and orientable surfaces.
Surface Normals: Vector Analysis
Explains surface normals for parametric and implicit surfaces, focusing on vector analysis and examples with spheres.
Closed Surfaces and Integrals
Explains closed surfaces like spheres, cubes, and cones without covers, and their traversal and removal of edges.
Ray Tracing: Fundamentals
Covers the basics of ray tracing, including ray generation, intersection with geometric shapes, and distance calculations to planes, setting the foundation for implementing a ray tracer.
Surface of Revolution
Explains the parametric equations of surfaces of revolution generated by curves in space.
Geodesics on Surfaces
Explores geodesics on surfaces, focusing on minimizing distances and properties of paths, with examples like great circles on spheres.
Surface Integrals: Regular Parametrization
Covers surface integrals with a focus on regular parametrization and the importance of understanding the normal vector.
Sphere Geometry: Properties and Projections
Explores sphere properties, projections, and symmetry, including apparent contours and missing projections of points.
Conformal Maps and Hyperbolic Geometry
Explores conformal maps, hyperbolic geometry, and isometric properties of disks.