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Lecture
Video Game Analysis: Structures and Mechanics
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Related lectures (32)
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The Publics of Video Games
Delves into the criteria defining a 'real' video game and explores video game audience demographics.
Bouncing Table: Automated Game Fusion
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Bouncing Table: Automated Game-Robotics Fusion
Showcases an automated bouncing table that merges game elements with robotics.
Game Theory: Decision Making in Interdependent Environments
Explores game theory, decision-making in interdependent environments, equilibrium concepts, and economic applications in management.
Action Games and Beat Them All
Explores the concept of 'flow' in action games and the evolution of Beat Them All (BTA) games over time.
Gamification: Introduction and Techniques
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Quantum Entanglement
Explores quantum entanglement, Bell inequalities, and self-testing in quantum systems.
Reflections of Melancholy
Explores the subtle use of melancholy in Hollow Knight, creating a profound and emotional gaming experience.
Alternative Method for Playing in Java
Covers different versions of the 'joue' method in Java, focusing on checking column fullness and player move validation.
Potential Games: Best-Response Dynamics and Equilibria
Covers potential games, their properties, and the convergence of best-response dynamics to Nash equilibria.