Lecture

Virtual Human Crowds: Behavior and Simulation

Related lectures (38)
Ethics and Law of AI
Explores the Ethics and Law of AI, focusing on data ethics, bias, and social justice in AI systems.
Virtual Medical Devices: Challenges and Solutions
Covers Virtual Medical Devices, real-time support, safety analysis, adaptive exploration, and fail-safe system design.
Virtual Reality: Embodied
Explores Virtual Reality as Embodied Interaction, Phenomenology, Heidegger's concepts, VR applications, and the birth of the Head-Mounted Display.
Human Body Capture: Motion Reconstruction and Synthesis
Explores human body capture, motion reconstruction, and synthesis in 3D scenes, including markerless capture and generative motion models.
Depth Perception: Motion Parallax & Stereoscopic Vision
Explores depth perception through motion parallax and stereoscopic vision, emphasizing the importance of viewpoint tracking in virtual reality.
Immersion, Presence, and Flow
Delves into immersion, presence, and flow in virtual reality, discussing technical characteristics, assessment methods, and the balance between engagement and challenge.
Embodied VR: Interaction and Training
Explores embodied Virtual Reality, Heidegger's interaction modes, VR training niche, and Head-Mounted Displays.
Cybersickness: Perceptual Conflict in VR
Delves into cybersickness in VR, discussing the conflict between the vestibular system and visual movement triggers.

Graph Chatbot

Chat with Graph Search

Ask any question about EPFL courses, lectures, exercises, research, news, etc. or try the example questions below.

DISCLAIMER: The Graph Chatbot is not programmed to provide explicit or categorical answers to your questions. Rather, it transforms your questions into API requests that are distributed across the various IT services officially administered by EPFL. Its purpose is solely to collect and recommend relevant references to content that you can explore to help you answer your questions.