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This lecture explores the relationship between video games and fiction, delving into the concept of fictionality in video games and how they can be analyzed using tools traditionally used for literary analysis. The instructor discusses the lack of reflection on specific gaming practices and the need to apply similar analytical patterns across different game genres. By examining the storytelling elements in video games, the lecture highlights how games can engage players in decision-making processes and challenge their beliefs. The discussion also touches on the use of video games as a medium for conveying messages and critiquing existing models and convictions, ultimately encouraging players to think critically and engage with different perspectives.