This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
Spending an uncontrolled quantity and quality of time on digital news and social media platforms can negatively influence mental health and decrease cognitive abilities. In this paper, we propose a se
This paper presents an empirical case study on applying game-based learning in an undergraduate finance course. The paper describes the experimental study context, protocol, and results. Using multiva
IEEE2021
, ,
Spending an uncontrolled quantity and quality of time on digital information sites is affecting our well-being and can lead to serious problems in the long term. In this paper, we present a sequential