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Spending an uncontrolled quantity and quality of time on digital information sites is affecting our well-being and can lead to serious problems in the long term. In this paper, we present a sequential recommendation framework that uses deep reinforcement l ...
Digital technology has become an integral part of our lives, offering various benefits from communication and entertainment to education and productivity. However, its pervasive use has also raised concerns about its potential negative impact on users' wel ...
This paper presents an empirical case study on applying game-based learning in an undergraduate finance course. The paper describes the experimental study context, protocol, and results. Using multivariate regression analysis, a significant game effect on ...
Spending an uncontrolled quantity and quality of time on digital news and social media platforms can negatively influence mental health and decrease cognitive abilities. In this paper, we propose a sequential news recommendation system employing deep reinf ...