Publication

Towards Design Strategies to Deal with Spatial Uncertainty in Location-Aware Systems

Nicolas Nova
2006
Poster talk
Abstract

Building ubiquitous applications that exploit location requires both low-level underlying infrastructure for linking sensors and managing spatial information and also high-level representation of the measured space to produce a pleasant user experience. However, the real-world constraints limiting the efficiency of locative technologies constantly challenge the coexistence of digital and physical spaces. An inherent spatial uncertainty is embedded in mobile and locative systems. This papers reports on qualitative study of spatial uncertainty in the context of a pervasive game named CatchBob! It is part of an ongoing work that aims at capturing information on user’s perceptions of uncertain spatial information in uncontrolled, real-world settings as well as defining design strategies to manage spatial uncertainty in location-aware applications.

About this result
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.

Graph Chatbot

Chat with Graph Search

Ask any question about EPFL courses, lectures, exercises, research, news, etc. or try the example questions below.

DISCLAIMER: The Graph Chatbot is not programmed to provide explicit or categorical answers to your questions. Rather, it transforms your questions into API requests that are distributed across the various IT services officially administered by EPFL. Its purpose is solely to collect and recommend relevant references to content that you can explore to help you answer your questions.