Display deviceA display device is an output device for presentation of information in visual or tactile form (the latter used for example in tactile electronic displays for blind people). When the input information that is supplied has an electrical signal the display is called an electronic display. Common applications for electronic visual displays are television sets or computer monitors. Electronic visual display These are the technologies used to create the various displays in use today.
Motion simulatorA motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. In a simulator, the movement is synchronised with a visual display of the outside world (OTW) scene. Motion platforms can provide movement in all of the six degrees of freedom (DOF) that can be experienced by an object that is free to move, such as an aircraft or spacecraft:. These are the three rotational degrees of freedom (roll, pitch, yaw) and three translational or linear degrees of freedom (surge, heave, sway).
WindmillA windmill is a structure that converts wind power into rotational energy using vanes called sails or blades, by tradition specifically to mill grain (gristmills), but in some parts of the English-speaking world the term has also been extended to encompass windpumps, wind turbines, and other applications. The term wind engine is also sometimes used to describe such devices. Windmills were used throughout the high medieval and early modern periods; the horizontal or panemone windmill first appeared in Persia during the 9th century, and the vertical windmill first appeared in northwestern Europe in the 12th century.
Sphere eversionIn differential topology, sphere eversion is the process of turning a sphere inside out in a three-dimensional space (the word eversion means "turning inside out"). Remarkably, it is possible to smoothly and continuously turn a sphere inside out in this way (allowing self-intersections of the sphere's surface) without cutting or tearing it or creating any crease. This is surprising, both to non-mathematicians and to those who understand regular homotopy, and can be regarded as a veridical paradox; that is something that, while being true, on first glance seems false.
Boy's surfaceIn geometry, Boy's surface is an immersion of the real projective plane in 3-dimensional space found by Werner Boy in 1901. He discovered it on assignment from David Hilbert to prove that the projective plane could not be immersed in 3-space. Boy's surface was first parametrized explicitly by Bernard Morin in 1978. Another parametrization was discovered by Rob Kusner and Robert Bryant. Boy's surface is one of the two possible immersions of the real projective plane which have only a single triple point.