Stokes flowStokes flow (named after George Gabriel Stokes), also named creeping flow or creeping motion, is a type of fluid flow where advective inertial forces are small compared with viscous forces. The Reynolds number is low, i.e. . This is a typical situation in flows where the fluid velocities are very slow, the viscosities are very large, or the length-scales of the flow are very small. Creeping flow was first studied to understand lubrication. In nature, this type of flow occurs in the swimming of microorganisms and sperm.
Stokes' lawIn fluid dynamics, Stokes' law is an empirical law for the frictional force – also called drag force – exerted on spherical objects with very small Reynolds numbers in a viscous fluid. It was derived by George Gabriel Stokes in 1851 by solving the Stokes flow limit for small Reynolds numbers of the Navier–Stokes equations.
Navier–Stokes equationsThe Navier–Stokes equations (nævˈjeː_stəʊks ) are partial differential equations which describe the motion of viscous fluid substances, named after French engineer and physicist Claude-Louis Navier and Irish physicist and mathematician George Gabriel Stokes. They were developed over several decades of progressively building the theories, from 1822 (Navier) to 1842-1850 (Stokes). The Navier–Stokes equations mathematically express momentum balance and conservation of mass for Newtonian fluids.
Vector potentialIn vector calculus, a vector potential is a vector field whose curl is a given vector field. This is analogous to a scalar potential, which is a scalar field whose gradient is a given vector field. Formally, given a vector field v, a vector potential is a vector field A such that If a vector field v admits a vector potential A, then from the equality (divergence of the curl is zero) one obtains which implies that v must be a solenoidal vector field. Let be a solenoidal vector field which is twice continuously differentiable.
3D modelingIn 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc.
Closed and exact differential formsIn mathematics, especially vector calculus and differential topology, a closed form is a differential form α whose exterior derivative is zero (dα = 0), and an exact form is a differential form, α, that is the exterior derivative of another differential form β. Thus, an exact form is in the of d, and a closed form is in the kernel of d. For an exact form α, α = dβ for some differential form β of degree one less than that of α. The form β is called a "potential form" or "primitive" for α.
Magnetic vector potentialIn classical electromagnetism, magnetic vector potential (often called A) is the vector quantity defined so that its curl is equal to the magnetic field: . Together with the electric potential φ, the magnetic vector potential can be used to specify the electric field E as well. Therefore, many equations of electromagnetism can be written either in terms of the fields E and B, or equivalently in terms of the potentials φ and A. In more advanced theories such as quantum mechanics, most equations use potentials rather than fields.
Electric potentialThe electric potential (also called the electric field potential, potential drop, the electrostatic potential) is defined as the amount of work energy needed per unit of electric charge to move this charge from a reference point to the specific point in an electric field. More precisely, it is the energy per unit charge for a test charge that is so small that the disturbance of the field under consideration is negligible.
Scalar potentialIn mathematical physics, scalar potential, simply stated, describes the situation where the difference in the potential energies of an object in two different positions depends only on the positions, not upon the path taken by the object in traveling from one position to the other. It is a scalar field in three-space: a directionless value (scalar) that depends only on its location. A familiar example is potential energy due to gravity.
3D rendering3D rendering is the 3D computer graphics process of converting 3D models into 2D images on a computer. 3D renders may include photorealistic effects or non-photorealistic styles. Rendering is the final process of creating the actual 2D image or animation from the prepared scene. This can be compared to taking a photo or filming the scene after the setup is finished in real life. Several different, and often specialized, rendering methods have been developed.