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We present a novel technique for efficient coding of texture to be mapped on 3D landscapes. It enables the streaming of texture information across bi-directional networks like the Internet. The algorithm can be used with many transform based coding schemes. Results are presented using MPEG-4 video encoder
Marco Mattavelli, Simone Casale Brunet, Claudio Paolo Alberti, Damien Jack De Saint Jorre
Pascal Frossard, Thomas Maugey