Object (computer science)In computer science, an object can be a variable, a data structure, a function, or a method. As regions of memory, objects contain a value and are referenced by identifiers. In the object-oriented programming paradigm, an object can be a combination of variables, functions, and data structures; in particular in class-based variations of the paradigm, an object refers to a particular instance of a class. In the relational model of database management, an object can be a table or column, or an association between data and a database entity (such as relating a person's age to a specific person).
Fiber (computer science)In computer science, a fiber is a particularly lightweight thread of execution. Like threads, fibers share address space. However, fibers use cooperative multitasking while threads use preemptive multitasking. Threads often depend on the kernel's thread scheduler to preempt a busy thread and resume another thread; fibers yield themselves to run another fiber while executing. The key difference between fibers and kernel threads is that fibers use cooperative context switching, instead of preemptive time-slicing.
Web development toolsWeb development tools (often called devtools or inspect element) allow web developers to test and debug their source code. They are different from website builders and integrated development environments (IDEs) in that they do not assist in the direct creation of a webpage, rather they are tools used for testing the user interface of a website or web application. Web development tools come as browser add-ons or built-in features in modern web browsers.
Cooperative multitaskingCooperative multitasking, also known as non-preemptive multitasking, is a style of computer multitasking in which the operating system never initiates a context switch from a running process to another process. Instead, in order to run multiple applications concurrently, processes voluntarily yield control periodically or when idle or logically blocked. This type of multitasking is called cooperative because all programs must cooperate for the scheduling scheme to work.
Indeterminacy in concurrent computationIndeterminacy in concurrent computation is concerned with the effects of indeterminacy in concurrent computation. Computation is an area in which indeterminacy is becoming increasingly important because of the massive increase in concurrency due to networking and the advent of many-core computer architectures. These computer systems make use of arbiters which gives rise to indeterminacy. Patrick Hayes [1973] argued that the "usual sharp distinction that is made between the processes of computation and deduction, is misleading".