Design and Implementation of a wearable, context-aware MR framework for the Chloe@University application
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This paper discusses the 3A recommender system that targets CSCL (computer-supported collaborative learning) and CSCW (computer-supported collaborative work) environments. The proposed system models user interactions in a heterogeneous graph. Then, it appl ...
We are interested in developing real-time applications such as games or virtual prototyping that take advantage of the user full-body input to control a wide range of entities, from a self-similar avatar to any type of animated characters, including virtua ...
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Thanks to recent improvements in electronics, conductive materials and energy storage capabilities, we are now able to embed small circuits but also ultra-mobile PCs (UMPC) into clothes. These devices are able to sense, process and communicate information ...
Human-computer interaction is a growing research area. There are several ways of interaction with the computer. Handwriting has continued to persist as a means of communication and recording information in the day to day life even with the introduction of ...
This paper describes TinkerSheets, a paper-based interface to tangible simulations. The proposed interface combines the advantages of form-based input and paper. Form-based input allows to set an arbitrary number of parameters. Using paper as a medium for ...
Although many augmented tabletop systems have shown the potential and usability of finger-based interactions and paper-based interfaces, they have mainly dealt with each of them separately. In this paper, we introduce a novel method aimed to improve human ...
Nowadays, several techniques exist to render digital content such as graphics, audio, haptic, etc. Unfortunately, they require different faculties that cannot always be applied, e.g. providing a picture to a blind person would be useless. In this paper, we ...
The user interaction solution described in this paper was developed in the context of an Intelligent Shop Window (ISW) with an aim to offer a user the interaction solution where system response would be triggered by naturally gazing at products. We have an ...
The user interaction solution described in this paper was developed in the context of an Intelligent Shop Window (ISW) with an aim to offer a user the interaction solution where system response would be triggered by naturally gazing at products. We have an ...
We propose a fully automated, unsupervised, and non-int-rusive method of identifying the current speaker audio-vis-ually in a group conversation. This is achieved without specialized hardware, user interaction, or prior assignment of microphones to parti ...