Design and Implementation of a wearable, context-aware MR framework for the Chloe@University application
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Texture and depth maps of two neighboring camera viewpoints are typically required for synthesis of an intermediate virtual view via depth-image-based rendering (DIBR). However, the bitrate overhead required for reconstruction ofmultiple texture and depth ...
User interaction with online geospatial systems is an inter-disciplinary research field that combines the two disciplines Human Computer Interaction (HCI) and geographic information sciences. In recent years online geospatial systems have been created for ...
This document describes an ITK implementation of an interactive method for tracing curvilinear structures. The basic tools provided in this framework are an oriented flux-based tubularity measure and a geodesic path tracer that uses the fast marching algor ...
As progress in nanotechnology and molecular biology advances, demand for high speed and high quality imaging techniques have increased to the point where image acquisition rates in atomic force microcopy (AFM) become impediments to further discovery. High ...
Cubism, pioneered by Pablo Picasso and Georges Braque, was a breakthrough in art, influencing artists to abandon existing traditions. In this paper, we present a novel approach for cubist rendering of 3D synthetic environments. Rather than merely imitating ...
Using sign language, speech, and haptics as communication modalities, a virtual treasure-hunting game serves as an entertainment and educational tool for visually and hearing impaired users. In recent years, there has been an increasing interest in human-c ...
In this paper we propose a framework that characterizes user interaction with webGIS. Furthermore we present a technique to remotely test and evaluate such systems. Our framework does not only include parameters describing the usability of a system, but re ...
We investigated the role that tangibility plays in a problem-solving task by observing logistic apprentices using either a multitouch or a tangible interface. Results showed that tangibility helped them perform the task better and achieve a higher learning ...
Nowadays, several techniques exist to render digital content such as graphics, audio, haptic, etc. Unfortunately, they require different faculties that cannot always be applied, e.g. providing a picture to a blind person would be useless. In this thesis, w ...
complexity and computational social sciences. This paper draws from explicit (phone calls, SMS messaging) and implicit (proximity sensing based on Bluetooth radio signals) interaction patterns collected via smartphones and reality mining techniques to expl ...