Source (game engine)Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. Updates to Source were released in incremental versions, with the engine being succeeded by Source 2 by the late 2010s. Source distantly originates from the GoldSrc engine, itself a heavily modified version of John Carmack's Quake engine with some code from the Quake II engine. Carmack commented on his blog in 2004 that "there are still bits of early Quake code in Half-Life 2".
BtrfsBtrfs (pronounced as "better F S", "butter F S", "b-tree F S", or simply by spelling it out) is a computer storage format that combines a based on the copy-on-write (COW) principle with a logical volume manager (not to be confused with Linux's LVM), developed together. It was founded by Chris Mason in 2007 for use in Linux, and since November 2013, the file system's on-disk format has been declared stable in the Linux kernel. Btrfs is intended to address the lack of pooling, snapshots, checksums, and integral multi-device spanning in .
Aggregate dataAggregate data is high-level data which is acquired by combining individual-level data. For instance, the output of an industry is an aggregate of the firms’ individual outputs within that industry. Aggregate data are applied in statistics, data warehouses, and in economics. There is a distinction between aggregate data and individual data. Aggregate data refers to individual data that are averaged by geographic area, by year, by service agency, or by other means.
Aggregate functionIn database management, an aggregate function or aggregation function is a function where the values of multiple rows are processed together to form a single summary value. Common aggregate functions include: Average (i.e., arithmetic mean) Count Maximum Median Minimum Mode Range Sum Others include: Nanmean (mean ignoring NaN values, also known as "nil" or "null") Stddev Formally, an aggregate function takes as input a set, a multiset (bag), or a list from some input domain I and outputs an element of an output domain O.
Quake engineThe Quake engine is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering and is now licensed under the terms of GNU General Public License v2.0 or later. After release, the Quake engine immediately forked. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used binary space partitioning (BSP) to optimise the world rendering. The Quake engine also used Gouraud shading for moving objects, and a static lightmap for non-moving objects.
Adobe Flash PlayerAdobe Flash Player (known in Internet Explorer, Firefox, and Google Chrome as Shockwave Flash) is computer software for viewing multimedia contents, executing rich Internet applications, and streaming audio and video content created on the Adobe Flash platform. It can run from a web browser as a browser plug-in or independently on supported devices. Originally created by FutureWave under the name FutureSplash Player, it was renamed to Macromedia Flash Player after Macromedia acquired FutureWave in 1996.
Association rule learningAssociation rule learning is a rule-based machine learning method for discovering interesting relations between variables in large databases. It is intended to identify strong rules discovered in databases using some measures of interestingness. In any given transaction with a variety of items, association rules are meant to discover the rules that determine how or why certain items are connected.
Indexed familyIn mathematics, a family, or indexed family, is informally a collection of objects, each associated with an index from some index set. For example, a family of real numbers, indexed by the set of integers, is a collection of real numbers, where a given function selects one real number for each integer (possibly the same) as indexing. More formally, an indexed family is a mathematical function together with its domain and (that is, indexed families and mathematical functions are technically identical, just point of views are different).