Complexity classIn computational complexity theory, a complexity class is a set of computational problems "of related resource-based complexity". The two most commonly analyzed resources are time and memory. In general, a complexity class is defined in terms of a type of computational problem, a model of computation, and a bounded resource like time or memory. In particular, most complexity classes consist of decision problems that are solvable with a Turing machine, and are differentiated by their time or space (memory) requirements.
Decision problemIn computability theory and computational complexity theory, a decision problem is a computational problem that can be posed as a yes–no question of the input values. An example of a decision problem is deciding by means of an algorithm whether a given natural number is prime. Another is the problem "given two numbers x and y, does x evenly divide y?". The answer is either 'yes' or 'no' depending upon the values of x and y. A method for solving a decision problem, given in the form of an algorithm, is called a decision procedure for that problem.
Cutting stock problemIn operations research, the cutting-stock problem is the problem of cutting standard-sized pieces of stock material, such as paper rolls or sheet metal, into pieces of specified sizes while minimizing material wasted. It is an optimization problem in mathematics that arises from applications in industry. In terms of computational complexity, the problem is an NP-hard problem reducible to the knapsack problem. The problem can be formulated as an integer linear programming problem.
Game complexityCombinatorial game theory measures game complexity in several ways: State-space complexity (the number of legal game positions from the initial position), Game tree size (total number of possible games), Decision complexity (number of leaf nodes in the smallest decision tree for initial position), Game-tree complexity (number of leaf nodes in the smallest full-width decision tree for initial position), Computational complexity (asymptotic difficulty of a game as it grows arbitrarily large).
Severe weatherSevere weather is any dangerous meteorological phenomenon with the potential to cause damage, serious social disruption, or loss of human life. Types of severe weather phenomena vary, depending on the latitude, altitude, topography, and atmospheric conditions. High winds, hail, excessive precipitation, and wildfires are forms and effects of severe weather, as are thunderstorms, downbursts, tornadoes, waterspouts, tropical cyclones, and extratropical cyclones.
Computational scienceComputational science, also known as scientific computing, technical computing or scientific computation (SC), is a division of science that uses advanced computing capabilities to understand and solve complex physical problems. This includes Algorithms (numerical and non-numerical): mathematical models, computational models, and computer simulations developed to solve sciences (e.
Combinatorial optimizationCombinatorial optimization is a subfield of mathematical optimization that consists of finding an optimal object from a finite set of objects, where the set of feasible solutions is discrete or can be reduced to a discrete set. Typical combinatorial optimization problems are the travelling salesman problem ("TSP"), the minimum spanning tree problem ("MST"), and the knapsack problem. In many such problems, such as the ones previously mentioned, exhaustive search is not tractable, and so specialized algorithms that quickly rule out large parts of the search space or approximation algorithms must be resorted to instead.
Communication complexityIn theoretical computer science, communication complexity studies the amount of communication required to solve a problem when the input to the problem is distributed among two or more parties. The study of communication complexity was first introduced by Andrew Yao in 1979, while studying the problem of computation distributed among several machines. The problem is usually stated as follows: two parties (traditionally called Alice and Bob) each receive a (potentially different) -bit string and .
Fully polynomial-time approximation schemeA fully polynomial-time approximation scheme (FPTAS) is an algorithm for finding approximate solutions to function problems, especially optimization problems. An FPTAS takes as input an instance of the problem and a parameter ε > 0. It returns as output a value is at least times the correct value, and at most times the correct value. In the context of optimization problems, the correct value is understood to be the value of the optimal solution, and it is often implied that an FPTAS should produce a valid solution (and not just the value of the solution).
Space complexityThe space complexity of an algorithm or a computer program is the amount of memory space required to solve an instance of the computational problem as a function of characteristics of the input. It is the memory required by an algorithm until it executes completely. This includes the memory space used by its inputs, called input space, and any other (auxiliary) memory it uses during execution, which is called auxiliary space. Similar to time complexity, space complexity is often expressed asymptotically in big O notation, such as etc.