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Conception d'un modèle d'Endo/Exo-squelettes anthropomorphique

Related publications (42)

A Component-Based Extension Framework for Large-Scale Parallel Simulations in NEURON

Henry Markram, Felix Schürmann, Sean Lewis Hill, Michael Lee Hines

As neuronal simulations approach larger scales with increasing levels of detail, the neurosimulator software represents only a part of a chain of tools ranging from setup, simulation, interaction with virtual environments to analysis and visualizations. Pr ...
2009

Two-handed haptic feedback in generic virtual environments

Renaud Ott

Since [years] we hear about Virtual Reality as a discipline that could potentially provide benefits to many applications. Basically, the principle of Virtual Reality consists in stimulating user senses in order to give the impression to be in another place ...
EPFL2009

Dynamic Cost-Efficient Replication in Data Clouds

Karl Aberer, Nicolas Bonvin

Hardware failures in current data centers are common partly due to the higher data scales supported. Data replication is the common approach for improving availability. However, mostly static replication approaches have been proposed, i.e. the number of re ...
2009

Visualization Learning for Visually Impaired People

Daniel Thalmann, Patrick Salamin, Frédéric Vexo

Virtual Environments (VE) are mainly visual experiments that exclude visually impaired people. In this paper we present an application that should allow almost everybody to ``see'' or at least to perceive 3D shapes. We will first describe the mandatory asp ...
2007

MHAPTIC : a Haptic Manipulation Library for Generic Virtual Environments

Daniel Thalmann, Frédéric Vexo, Renaud Ott, Vincent de Perrot

This paper presents a new library called MHaptic for bimanual haptic interaction within generic virtual environments. It has been specifically designed to work with a Haptic Workstation. MHaptic provides tools for accelerated development of virtual environ ...
2007

Crowds of Moving Objects: Navigation Planning and Simulation

Daniel Thalmann, Helena Stephanie Grillon Le Gallennec

This paper presents a solution to interactive navigation planning and real-time simulation of a very large number of entities moving in a virtual environment. From the environment geometry analysis, we deduce a structure called navigation graph, which is t ...
2007

Accurate On-line Avatar Control with Collision Anticipation

Daniel Thalmann, Ronan Boulic, Manuel Peinado, Daniel Raunhardt, Damien Maupu

Interactive control of a virtual character through full body movement has a wide range of applications. However, there is a need for systems that accurately reproduce the motion of a performer while accounting for surrounding obstacles. We propose an appro ...
Acm Order Department, P O Box 64145, Baltimore, Md 21264 Usa2007

Object manipulation and grasping for virtual humans

Tolga Abaci

Virtual environments need virtual humans that are capable of interacting with objects around them. Existing virtual environments have not found satisfactory general solutions for this problem. The common method is to combine pre-designed (or motion capture ...
EPFL2006

Real-time navigating crowds: Scalable simulation and rendering

Daniel Thalmann, Jonathan Maim, Barbara Yersin

This paper introduces a framework for real-time simulation and rendering of crowds navigating in a virtual environment. The solution first consists in a specific environment preprocessing technique giving rise to navigation graphs, which are then used by t ...
John Wiley and Sons Ltd, Chichester, West Sussex, PO19 8SQ, United Kingdom2006

An integrated perception for autonomous virtual agents: active and predictive perception

Daniel Thalmann, Toni Conde

This paper presents an original model with methodologies that integrate in a novel way different types of an autonomous virtual agent's perception in a virtual environment. Our first new approach permits the coherent management of the shared virtual enviro ...
Wiley2006

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