Characterizing full-body reach duration across task and viewpoint modalities
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The main problem targeted by this research is the lack of flexibility of virtual objects within a Virtual Environment. Virtual objects are difficult to re-use in applications or contexts different from the ones they were designed for. This refers mainly to ...
The virtual orchestra is a multimodal system architecture based on complex 3D sound environment processing and a compact user interface. The system architecture supports high-performance sound content for VR (virtual reality) applications, and the user con ...
In this paper, we propose a new integration approach to simulate an autonomous virtual agent's cognitive learning of a task for interactive virtual environment applications. Our research focuses on the behavioural animation of virtual humans capable of act ...
This paper presents a novel method of collaborative problem solving for intelligent agents in virtual environments. We describe a planner for STRIPS-like domains enhanced by techniques of "delegated computing". Instead of having one central planner with co ...
We are developing a Virtual Reality based training system for micromanipulation in collaboration with the National University Hospital in Singapore. While conventional approaches judge a virtual environment by its resemblance to the real environment, we us ...
After implementing a motivational model of action selection applied to autonomous virtual humans inspired by models of animals' decision-making, the problem consists of testing it in good conditions for validation. Indeed this model has to respect the six ...
The tutorial will explain the techniques for integrating virtual humans into virtual and real environments. It will first present the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). It wi ...
In this paper we present an object representation based on the semantics and functionality of interactive digital items - virtual objects - within a virtual environment (VE). We consider every object participating in a VE application not only as a 3D shape ...
Virtual reality is gaining on importance in many fields – scientific simulation, training, therapy and also more and more in entertainment. All these applications require the human user to interact with virtual worlds inhabited by intelligent characters an ...
The new breed of Personal Digital Assistants (PDA) and mobile phones have enough computing power to display 3D graphics. These new mobile devices (handhelds) have some other interesting communication and interaction possibilities as well. In this paper we ...