Light tubeLight tubes (also known as light pipes, tubular skylights or sun tunnels) are structures that transmit or distribute natural or artificial light for the purpose of illumination and are examples of optical waveguides. In their application to daylighting, they are also often called tubular daylighting devices, sun pipes, sun scopes, or daylight pipes. They can be divided into two broad categories: hollow structures that contain the light with reflective surfaces; and transparent solids that contain the light by total internal reflection.
Stage lightingStage lighting is the craft of lighting as it applies to the production of theater, dance, opera, and other performance arts. Several different types of stage lighting instruments are used in this discipline. In addition to basic lighting, modern stage lighting can also include special effects, such as lasers and fog machines. People who work on stage lighting are commonly referred to as lighting technicians or lighting designers. The equipment used for stage lighting (e.g.
Agent-based modelAn agent-based model (ABM) is a computational model for simulating the actions and interactions of autonomous agents (both individual or collective entities such as organizations or groups) in order to understand the behavior of a system and what governs its outcomes. It combines elements of game theory, complex systems, emergence, computational sociology, multi-agent systems, and evolutionary programming. Monte Carlo methods are used to understand the stochasticity of these models.
Bit error rateIn digital transmission, the number of bit errors is the numbers of received bits of a data stream over a communication channel that have been altered due to noise, interference, distortion or bit synchronization errors. The bit error rate (BER) is the number of bit errors per unit time. The bit error ratio (also BER) is the number of bit errors divided by the total number of transferred bits during a studied time interval. Bit error ratio is a unitless performance measure, often expressed as a percentage.
Lighting designIn theatre, a lighting designer (or LD) works with the director, choreographer, set designer, costume designer, and sound designer to create the lighting, atmosphere, and time of day for the production in response to the text while keeping in mind issues of visibility, safety, and cost. The LD also works closely with the stage manager or show control programming, if show control systems are used in that production.
Bregman divergenceIn mathematics, specifically statistics and information geometry, a Bregman divergence or Bregman distance is a measure of difference between two points, defined in terms of a strictly convex function; they form an important class of divergences. When the points are interpreted as probability distributions – notably as either values of the parameter of a parametric model or as a data set of observed values – the resulting distance is a statistical distance. The most basic Bregman divergence is the squared Euclidean distance.
Divergence (statistics)In information geometry, a divergence is a kind of statistical distance: a binary function which establishes the separation from one probability distribution to another on a statistical manifold. The simplest divergence is squared Euclidean distance (SED), and divergences can be viewed as generalizations of SED. The other most important divergence is relative entropy (also called Kullback–Leibler divergence), which is central to information theory.
SkylightA skylight (sometimes called a rooflight) is a light-permitting structure or window, usually made of transparent or translucent glass, that forms all or part of the roof space of a building for daylighting and ventilation purposes. Open skylights were used in Ancient Roman architecture, such as the oculus of the Pantheon. Glazed 'closed' skylights have been in use since the Industrial Revolution made advances in glass production manufacturing. Mass production units since the mid-20th century have brought skylights to many uses and contexts.
Virtual cinematographyVirtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of recreating them as three-dimensional objects and algorithms for the automated creation of real and simulated camera angles. Virtual cinematography can be used to shoot scenes from otherwise impossible camera angles, create the photography of animated films, and manipulate the appearance of computer-generated effects.
Building scienceBuilding science is the science and technology-driven collection of knowledge in order to provide better indoor environmental quality (IEQ), energy-efficient built environments, and occupant comfort and satisfaction. Building physics, architectural science, and applied physics are terms used for the knowledge domain that overlaps with building science. In building science, the methods used in natural and hard sciences are widely applied, which may include controlled and quasi-experiments, randomized control, physical measurements, remote sensing, and simulations.