Internal and external anglesIn geometry, an angle of a polygon is formed by two adjacent sides. For a simple (non-self-intersecting) polygon, regardless of whether it is convex or non-convex, this angle is called an (or interior angle) if a point within the angle is in the interior of the polygon. A polygon has exactly one internal angle per vertex. If every internal angle of a simple polygon is less than a straight angle (π radians or 180°), then the polygon is called convex.
Isotoxal figureIn geometry, a polytope (for example, a polygon or a polyhedron) or a tiling is isotoxal () or edge-transitive if its symmetries act transitively on its edges. Informally, this means that there is only one type of edge to the object: given two edges, there is a translation, rotation, and/or reflection that will move one edge to the other while leaving the region occupied by the object unchanged. An isotoxal polygon is an even-sided i.e. equilateral polygon, but not all equilateral polygons are isotoxal.
Fáry's theoremIn the mathematical field of graph theory, Fáry's theorem states that any simple, planar graph can be drawn without crossings so that its edges are straight line segments. That is, the ability to draw graph edges as curves instead of as straight line segments does not allow a larger class of graphs to be drawn. The theorem is named after István Fáry, although it was proved independently by , , and . One way of proving Fáry's theorem is to use mathematical induction.
Combinatorial designCombinatorial design theory is the part of combinatorial mathematics that deals with the existence, construction and properties of systems of finite sets whose arrangements satisfy generalized concepts of balance and/or symmetry. These concepts are not made precise so that a wide range of objects can be thought of as being under the same umbrella. At times this might involve the numerical sizes of set intersections as in block designs, while at other times it could involve the spatial arrangement of entries in an array as in sudoku grids.
Tree decompositionIn graph theory, a tree decomposition is a mapping of a graph into a tree that can be used to define the treewidth of the graph and speed up solving certain computational problems on the graph. Tree decompositions are also called junction trees, clique trees, or join trees. They play an important role in problems like probabilistic inference, constraint satisfaction, query optimization, and matrix decomposition. The concept of tree decomposition was originally introduced by .
Polygon triangulationIn computational geometry, polygon triangulation is the partition of a polygonal area (simple polygon) P into a set of triangles, i.e., finding a set of triangles with pairwise non-intersecting interiors whose union is P. Triangulations may be viewed as special cases of planar straight-line graphs. When there are no holes or added points, triangulations form maximal outerplanar graphs. Over time, a number of algorithms have been proposed to triangulate a polygon.
Compass (drawing tool)A compass, more accurately known as a pair of compasses, is a technical drawing instrument that can be used for inscribing circles or arcs. As dividers, it can also be used as a tool to mark out distances, in particular, on maps. Compasses can be used for mathematics, drafting, navigation and other purposes. Prior to computerization, compasses and other tools for manual drafting were often packaged as a set with interchangeable parts. By the mid-twentieth century, circle templates supplemented the use of compasses.