Cosmological principleIn modern physical cosmology, the cosmological principle is the notion that the spatial distribution of matter in the universe is equally distributed and isotropic when viewed on a large enough scale, since the forces are expected to act equally throughout the universes on a large scale, and should, therefore, produce no observable inequalities in the large-scale structuring over the course of evolution of the matter field that was initially laid down by the Big Bang.
Accelerator physicsAccelerator physics is a branch of applied physics, concerned with designing, building and operating particle accelerators. As such, it can be described as the study of motion, manipulation and observation of relativistic charged particle beams and their interaction with accelerator structures by electromagnetic fields. It is also related to other fields: Microwave engineering (for acceleration/deflection structures in the radio frequency range). Optics with an emphasis on geometrical optics (beam focusing and bending) and laser physics (laser-particle interaction).
Religious cosmologyReligious cosmology is an explanation of the origin, evolution, and eventual fate of the universe from a religious perspective. This may include beliefs on origin in the form of a creation myth, subsequent evolution, current organizational form and nature, and eventual fate or destiny. There are various traditions in religion or religious mythology asserting how and why everything is the way it is and the significance of it all.
Game physicsComputer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to implement these laws. Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.
Algebraic quantum field theoryAlgebraic quantum field theory (AQFT) is an application to local quantum physics of C*-algebra theory. Also referred to as the Haag–Kastler axiomatic framework for quantum field theory, because it was introduced by . The axioms are stated in terms of an algebra given for every open set in Minkowski space, and mappings between those. Let be the set of all open and bounded subsets of Minkowski space. An algebraic quantum field theory is defined via a net of von Neumann algebras on a common Hilbert space satisfying the following axioms: Isotony: implies .
Noncommutative quantum field theoryIn mathematical physics, noncommutative quantum field theory (or quantum field theory on noncommutative spacetime) is an application of noncommutative mathematics to the spacetime of quantum field theory that is an outgrowth of noncommutative geometry and index theory in which the coordinate functions are noncommutative. One commonly studied version of such theories has the "canonical" commutation relation: which means that (with any given set of axes), it is impossible to accurately measure the position of a particle with respect to more than one axis.
History of physicsPhysics is a branch of science whose primary objects of study are matter and energy. Discoveries of physics find applications throughout the natural sciences and in technology. Physics today may be divided loosely into classical physics and modern physics. Elements of what became physics were drawn primarily from the fields of astronomy, optics, and mechanics, which were methodologically united through the study of geometry. These mathematical disciplines began in antiquity with the Babylonians and with Hellenistic writers such as Archimedes and Ptolemy.
PhenomenonA phenomenon (: phenomena), sometimes spelled phaenomenon, is an observable event. The term came into its modern philosophical usage through Immanuel Kant, who contrasted it with the noumenon, which cannot be directly observed. Kant was heavily influenced by Gottfried Wilhelm Leibniz in this part of his philosophy, in which phenomenon and noumenon serve as interrelated technical terms. Far predating this, the ancient Greek Pyrrhonist philosopher Sextus Empiricus also used phenomenon and noumenon as interrelated technical terms.