Sensory processing disorderSensory processing disorder (SPD, formerly known as sensory integration dysfunction) is a condition in which multisensory input is not adequately processed in order to provide appropriate responses to the demands of the environment. Sensory processing disorder is present in many people with dyspraxia, autism spectrum disorder and attention deficit hyperactivity disorder. Individuals with SPD may inadequately process visual, auditory, olfactory (smell), gustatory (taste), tactile (touch), vestibular (balance), proprioception (body awareness), and interoception (internal body senses) sensory stimuli.
Depersonalization-derealization disorderDepersonalization-derealization disorder (DPDR, DPD) is a mental disorder in which the person has persistent or recurrent feelings of depersonalization and/or derealization. Depersonalization is described as feeling disconnected or detached from one's self. Individuals may report feeling as if they are an outside observer of their own thoughts or body, and often report feeling a loss of control over their thoughts or actions. Derealization is described as detachment from one's surroundings.
Eliminative materialismEliminative materialism (also called eliminativism) is a materialist position in the philosophy of mind. It is the idea that the majority of mental states in folk psychology do not exist. Some supporters of eliminativism argue that no coherent neural basis will be found for many everyday psychological concepts such as belief or desire, since they are poorly defined. The argument is that psychological concepts of behavior and experience should be judged by how well they reduce to the biological level.
Mind–body problemThe mind–body problem is a philosophical problem concerning the relationship between thought and consciousness in the human mind, and the body. The issue is this. Though it is obvious that mental events and physical events are somehow related, it is not obvious what the nature of this relation is. For example, it is obvious that feelings of sadness (which are mental events) will cause people to cry (which is a physical state of the body), or that finding a joke funny (a mental event) will cause one to laugh (another bodily state), or that feelings of pain (in the mind) will cause avoidance behaviours (in the body), and so on.
User experienceThe user experience (UX) is how a user interacts with and experiences a product, system or service. It includes a person's perceptions of utility, ease of use, and efficiency. Improving user experience is important to most companies, designers, and creators when creating and refining products because negative user experience can diminish the use of the product and, therefore, any desired positive impacts; conversely, designing toward profitability often conflicts with ethical user experience objectives and even causes harm.
Binding problemThe consciousness and binding problem is the problem of how objects, background and abstract or emotional features are combined into a single experience. The binding problem refers to the overall encoding of our brain circuits for the combination of decisions, actions, and perception. It is considered a "problem" due to the fact that no complete model exists. The binding problem can be subdivided into four problems of perception, used in neuroscience, cognitive science and philosophy of mind.
Consciousness ExplainedConsciousness Explained is a 1991 book by the American philosopher Daniel Dennett, in which the author offers an account of how consciousness arises from interaction of physical and cognitive processes in the brain. Dennett describes consciousness as an account of the various calculations occurring in the brain at close to the same time. He compares consciousness to an academic paper that is being developed or edited in the hands of multiple people at one time, the "multiple drafts" theory of consciousness.
Self-assemblySelf-assembly is a process in which a disordered system of pre-existing components forms an organized structure or pattern as a consequence of specific, local interactions among the components themselves, without external direction. When the constitutive components are molecules, the process is termed molecular self-assembly. Self-assembly can be classified as either static or dynamic. In static self-assembly, the ordered state forms as a system approaches equilibrium, reducing its free energy.
SelfIn philosophy, the self is the relationship of an individual’s own being, knowledge and values. Self relates the experiences of one's inner and outer living in presence. The first-person perspective distinguishes selfhood from personal identity. Whereas "identity" is (literally) sameness and may involve categorization and labeling, selfhood implies a first-person perspective and suggests potential uniqueness. Conversely, "person" is used as a third-person reference.
User experience designUser experience design (UX design, UXD, UED, or XD) is the process of defining the experience a user would go through when interacting with a company, its services, and its products. Design decisions in UX design are often driven by research, data analysis, and test results rather than aesthetic preferences and opinions. Unlike user interface design, which focuses solely on the design of a computer interface, UX design encompasses all aspects of a user's perceived experience with a product or website, such as its usability, usefulness, desirability, brand perception, and overall performance.