Self-modifying codeIn computer science, self-modifying code (SMC or SMoC) is code that alters its own instructions while it is executing – usually to reduce the instruction path length and improve performance or simply to reduce otherwise repetitively similar code, thus simplifying maintenance. The term is usually only applied to code where the self-modification is intentional, not in situations where code accidentally modifies itself due to an error such as a buffer overflow.
Code generation (compiler)In computing, code generation is part of the process chain of a compiler and converts intermediate representation of source code into a form (e.g., machine code) that can be readily executed by the target system. Sophisticated compilers typically perform multiple passes over various intermediate forms. This multi-stage process is used because many algorithms for code optimization are easier to apply one at a time, or because the input to one optimization relies on the completed processing performed by another optimization.
Automatic programmingIn computer science, automatic programming is a type of computer programming in which some mechanism generates a computer program to allow human programmers to write the code at a higher abstraction level. There has been little agreement on the precise definition of automatic programming, mostly because its meaning has changed over time. David Parnas, tracing the history of "automatic programming" in published research, noted that in the 1940s it described automation of the manual process of punching paper tape.
Third-generation programming languageA third-generation programming language (3GL) is a high-level computer programming language that tends to be more machine-independent and programmer-friendly than the machine code of the first-generation and assembly languages of the second-generation, while having a less specific focus to the fourth and fifth generations. Examples of common and historical third-generation programming languages are ALGOL, BASIC, C, COBOL, Fortran, Java, and Pascal. 3GLs are much more machine-independent and more programmer-friendly.
Fourth-generation programming languageA fourth-generation programming language (4GL) is any computer programming language that belongs to a class of languages envisioned as an advancement upon third-generation programming languages (3GL). Each of the programming language generations aims to provide a higher level of abstraction of the internal computer hardware details, making the language more programmer-friendly, powerful, and versatile. While the definition of 4GL has changed over time, it can be typified by operating more with large collections of information at once rather than focusing on just bits and bytes.
Second-generation programming languageThe label of second-generation programming language (2GL) is a generational way to categorize assembly languages. The term was coined to provide a distinction from higher level machine independent third-generation programming languages (3GLs) (such as COBOL, C, or JavaScript) and earlier first-generation programming languages (machine code) Second-generation programming languages have the following properties: Lines within a program correspond directly to processor commands, essentially acting as a mnemonic device overlaying a first generation programming language.
First-generation programming languageA first-generation programming language (1GL) is a machine-level programming language. A first generation (programming) language (1GL) is a grouping of programming languages that are machine level languages used to program first-generation computers. Originally, no translator was used to compile or assemble the first-generation language. The first-generation programming instructions were entered through the front panel switches of the computer system. The instructions in 1GL are made of binary numbers, represented by 1s and 0s.
Distributed computingA distributed system is a system whose components are located on different networked computers, which communicate and coordinate their actions by passing messages to one another. Distributed computing is a field of computer science that studies distributed systems. The components of a distributed system interact with one another in order to achieve a common goal. Three significant challenges of distributed systems are: maintaining concurrency of components, overcoming the lack of a global clock, and managing the independent failure of components.
Error correction codeIn computing, telecommunication, information theory, and coding theory, forward error correction (FEC) or channel coding is a technique used for controlling errors in data transmission over unreliable or noisy communication channels. The central idea is that the sender encodes the message in a redundant way, most often by using an error correction code or error correcting code (ECC). The redundancy allows the receiver not only to detect errors that may occur anywhere in the message, but often to correct a limited number of errors.
Computer programA computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components. A computer program in its human-readable form is called source code. Source code needs another computer program to execute because computers can only execute their native machine instructions. Therefore, source code may be translated to machine instructions using the language's compiler.