C++C++ ('si:_plVs_plVs, pronounced "C plus plus" and sometimes abbreviated as CPP) is a high-level, general-purpose programming language created by Danish computer scientist Bjarne Stroustrup. First released in 1985 as an extension of the C programming language, it has since expanded significantly over time; modern C++ currently has object-oriented, generic, and functional features, in addition to facilities for low-level memory manipulation.
ML (programming language)ML (Meta Language) is a general-purpose functional programming language. It is known for its use of the polymorphic Hindley–Milner type system, which automatically assigns the types of most expressions without requiring explicit type annotations, and ensures type safety - there is a formal proof that a well-typed ML program does not cause runtime type errors. ML provides pattern matching for function arguments, garbage collection, imperative programming, call-by-value and currying.
Generalized algebraic data typeIn functional programming, a generalized algebraic data type (GADT, also first-class phantom type, guarded recursive datatype, or equality-qualified type) is a generalization of parametric algebraic data types. In a GADT, the product constructors (called data constructors in Haskell) can provide an explicit instantiation of the ADT as the type instantiation of their return value. This allows defining functions with a more advanced type behaviour.
Parameter (computer programming)In computer programming, a parameter or a formal argument is a special kind of variable used in a subroutine to refer to one of the pieces of data provided as input to the subroutine. These pieces of data are the values of the arguments (often called actual arguments or actual parameters) with which the subroutine is going to be called/invoked. An ordered list of parameters is usually included in the definition of a subroutine, so that, each time the subroutine is called, its arguments for that call are evaluated, and the resulting values can be assigned to the corresponding parameters.
System FSystem F (also polymorphic lambda calculus or second-order lambda calculus) is a typed lambda calculus that introduces, to simply typed lambda calculus, a mechanism of universal quantification over types. System F formalizes parametric polymorphism in programming languages, thus forming a theoretical basis for languages such as Haskell and ML. It was discovered independently by logician Jean-Yves Girard (1972) and computer scientist John C. Reynolds.
Programming languageA programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference.
System UIn mathematical logic, System U and System U− are pure type systems, i.e. special forms of a typed lambda calculus with an arbitrary number of sorts, axioms and rules (or dependencies between the sorts). They were both proved inconsistent by Jean-Yves Girard in 1972. This result led to the realization that Martin-Löf's original 1971 type theory was inconsistent as it allowed the same "Type in Type" behaviour that Girard's paradox exploits. System U is defined as a pure type system with three sorts ; two axioms ; and five rules .
Duplicate codeIn computer programming, duplicate code is a sequence of source code that occurs more than once, either within a program or across different programs owned or maintained by the same entity. Duplicate code is generally considered undesirable for a number of reasons. A minimum requirement is usually applied to the quantity of code that must appear in a sequence for it to be considered duplicate rather than coincidentally similar.
Prototype-based programmingPrototype-based programming is a style of object-oriented programming in which behaviour reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes. This model can also be known as prototypal, prototype-oriented, classless, or instance-based programming. Prototype-based programming uses the process generalized objects, which can then be cloned and extended. Using fruit as an example, a "fruit" object would represent the properties and functionality of fruit in general.
Code refactoringIn computer programming and software design, code refactoring is the process of restructuring existing computer code—changing the factoring—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its non-functional attributes), while preserving its functionality. Potential advantages of refactoring may include improved code readability and reduced complexity; these can improve the source codes maintainability and create a simpler, cleaner, or more expressive internal architecture or object model to improve extensibility.