Interactive mediaInteractive media normally refers to products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, , animation, video and audio. Since its early conception, various forms of interactive media have emerged with impacts on educational and commercial markets. With the rise of decision-driven media, concerns surround the impacts of cybersecurity and societal distraction. Interactive media is a method of communication in which the output from the media comes from the input of the users.
Interactive artInteractive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer walk through, over or around them; others ask the artist or the spectators to become part of the artwork in some way. Works of this kind of art frequently feature computers, interfaces and sometimes sensors to respond to motion, heat, meteorological changes or other types of input their makers have programmed the works to respond to.
InteractivityAcross the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people.
Immersion (virtual reality)Immersion into virtual reality (VR) is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment. The name is a metaphoric use of the experience of submersion applied to representation, fiction or simulation.
TectonicsTectonics (; ) are the processes that result in the structure and properties of the Earth's crust and its evolution through time. These processes include those of mountain-building, the growth and behavior of the strong, old cores of continents known as cratons, and the ways in which the relatively rigid plates that constitute the Earth's outer shell interact with each other. Principles of tectonics also provide a framework for understanding the earthquake and volcanic belts that directly affect much of the global population.
Plate tectonicsPlate tectonics (from the tectonicus, from the τεκτονικός) is the scientific theory that Earth's lithosphere comprises a number of large tectonic plates which have been slowly moving since about 3.4 billion years ago. The model builds on the concept of continental drift, an idea developed during the first decades of the 20th century. Plate tectonics came to be accepted by geoscientists after seafloor spreading was validated in the mid-to-late 1960s.
Environment (systems)In science and engineering, a system is the part of the universe that is being studied, while the environment is the remainder of the universe that lies outside the boundaries of the system. It is also known as the surroundings or neighborhood, and in thermodynamics, as the reservoir. Depending on the type of system, it may interact with the environment by exchanging mass, energy (including heat and work), linear momentum, angular momentum, electric charge, or other conserved properties.
Tectonic upliftTectonic uplift is the geologic uplift of Earth's surface that is attributed to plate tectonics. While isostatic response is important, an increase in the mean elevation of a region can only occur in response to tectonic processes of crustal thickening (such as mountain building events), changes in the density distribution of the crust and underlying mantle, and flexural support due to the bending of rigid lithosphere. Tectonic uplift results in denudation (processes that wear away the earth's surface) by raising buried rocks closer to the surface.
Work (thermodynamics)Thermodynamic work is one of the principal processes by which a thermodynamic system can interact with its surroundings and exchange energy. This exchange results in externally measurable macroscopic forces on the system's surroundings, which can cause mechanical work, to lift a weight, for example, or cause changes in electromagnetic, or gravitational variables. The surroundings also can perform work on a thermodynamic system, which is measured by an opposite sign convention.
Intersection theoryIn mathematics, intersection theory is one of the main branches of algebraic geometry, where it gives information about the intersection of two subvarieties of a given variety. The theory for varieties is older, with roots in Bézout's theorem on curves and elimination theory. On the other hand, the topological theory more quickly reached a definitive form. There is yet an ongoing development of intersection theory. Currently the main focus is on: virtual fundamental cycles, quantum intersection rings, Gromov-Witten theory and the extension of intersection theory from schemes to stacks.