Point groups in three dimensionsIn geometry, a point group in three dimensions is an isometry group in three dimensions that leaves the origin fixed, or correspondingly, an isometry group of a sphere. It is a subgroup of the orthogonal group O(3), the group of all isometries that leave the origin fixed, or correspondingly, the group of orthogonal matrices. O(3) itself is a subgroup of the Euclidean group E(3) of all isometries. Symmetry groups of geometric objects are isometry groups. Accordingly, analysis of isometry groups is analysis of possible symmetries.
Graph theoryIn mathematics, graph theory is the study of graphs, which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of vertices (also called nodes or points) which are connected by edges (also called links or lines). A distinction is made between undirected graphs, where edges link two vertices symmetrically, and directed graphs, where edges link two vertices asymmetrically. Graphs are one of the principal objects of study in discrete mathematics.
Smith normal formIn mathematics, the Smith normal form (sometimes abbreviated SNF) is a normal form that can be defined for any matrix (not necessarily square) with entries in a principal ideal domain (PID). The Smith normal form of a matrix is diagonal, and can be obtained from the original matrix by multiplying on the left and right by invertible square matrices. In particular, the integers are a PID, so one can always calculate the Smith normal form of an integer matrix.
Lorentz groupIn physics and mathematics, the Lorentz group is the group of all Lorentz transformations of Minkowski spacetime, the classical and quantum setting for all (non-gravitational) physical phenomena. The Lorentz group is named for the Dutch physicist Hendrik Lorentz. For example, the following laws, equations, and theories respect Lorentz symmetry: The kinematical laws of special relativity Maxwell's field equations in the theory of electromagnetism The Dirac equation in the theory of the electron The Standard Model of particle physics The Lorentz group expresses the fundamental symmetry of space and time of all known fundamental laws of nature.
Submersion (mathematics)In mathematics, a submersion is a differentiable map between differentiable manifolds whose differential is everywhere surjective. This is a basic concept in differential topology. The notion of a submersion is dual to the notion of an immersion. Let M and N be differentiable manifolds and be a differentiable map between them. The map f is a submersion at a point if its differential is a surjective linear map. In this case p is called a regular point of the map f, otherwise, p is a critical point.
Killing vector fieldIn mathematics, a Killing vector field (often called a Killing field), named after Wilhelm Killing, is a vector field on a Riemannian manifold (or pseudo-Riemannian manifold) that preserves the metric. Killing fields are the infinitesimal generators of isometries; that is, flows generated by Killing fields are continuous isometries of the manifold. More simply, the flow generates a symmetry, in the sense that moving each point of an object the same distance in the direction of the Killing vector will not distort distances on the object.
Game mechanicsIn tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics.
Art gameAn art game (or arthouse game) is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game. The term "art game" was first used academically in 2002 and it has come to be understood as describing a video game designed to emphasize art or whose structure is intended to produce some kind of reaction in its audience. Art games are interactive (usually competitive against the computer, self, or other players) and the result of artistic intent by the party offering the piece for consideration.
Game studiesGame studies, also known as ludology (from ludus, "game", and -logia, "study", "research"), is the study of games, the act of playing them, and the players and cultures surrounding them. It is a field of cultural studies that deals with all types of games throughout history. This field of research utilizes the tactics of, at least, folkloristics and cultural heritage, sociology and psychology, while examining aspects of the design of the game, the players in the game, and the role the game plays in its society or culture.