Optical depthIn physics, optical depth or optical thickness is the natural logarithm of the ratio of incident to transmitted radiant power through a material. Thus, the larger the optical depth, the smaller the amount of transmitted radiant power through the material. Spectral optical depth or spectral optical thickness is the natural logarithm of the ratio of incident to transmitted spectral radiant power through a material.
Cross section (geometry)In geometry and science, a cross section is the non-empty intersection of a solid body in three-dimensional space with a plane, or the analog in higher-dimensional spaces. Cutting an object into slices creates many parallel cross-sections. The boundary of a cross-section in three-dimensional space that is parallel to two of the axes, that is, parallel to the plane determined by these axes, is sometimes referred to as a contour line; for example, if a plane cuts through mountains of a raised-relief map parallel to the ground, the result is a contour line in two-dimensional space showing points on the surface of the mountains of equal elevation.
Equilateral triangleIn geometry, an equilateral triangle is a triangle in which all three sides have the same length. In the familiar Euclidean geometry, an equilateral triangle is also equiangular; that is, all three internal angles are also congruent to each other and are each 60°. It is also a regular polygon, so it is also referred to as a regular triangle.
24-cell honeycombIn four-dimensional Euclidean geometry, the 24-cell honeycomb, or icositetrachoric honeycomb is a regular space-filling tessellation (or honeycomb) of 4-dimensional Euclidean space by regular 24-cells. It can be represented by Schläfli symbol {3,4,3,3}. The dual tessellation by regular 16-cell honeycomb has Schläfli symbol {3,3,4,3}. Together with the tesseractic honeycomb (or 4-cubic honeycomb) these are the only regular tessellations of Euclidean 4-space. The 24-cell honeycomb can be constructed as the Voronoi tessellation of the D4 or F4 root lattice.
Star polygonIn geometry, a star polygon is a type of non-convex polygon. Regular star polygons have been studied in depth; while star polygons in general appear not to have been formally defined, certain notable ones can arise through truncation operations on regular simple and star polygons. Branko Grünbaum identified two primary definitions used by Johannes Kepler, one being the regular star polygons with intersecting edges that don't generate new vertices, and the second being simple isotoxal concave polygons.