AtaxiaAtaxia (from Greek α- [a negative prefix] + -τάξις [order] = "lack of order") is a neurological sign consisting of lack of voluntary coordination of muscle movements that can include gait abnormality, speech changes, and abnormalities in eye movements, that indicates dysfunction of parts of the nervous system that coordinate movement, such as the cerebellum. These nervous system dysfunctions occur in several different patterns, with different results and different possible causes.
DiseaseA disease is a particular abnormal condition that negatively affects the structure or function of all or part of an organism and is not immediately due to any external injury. Diseases are often known to be medical conditions that are associated with specific signs and symptoms. A disease may be caused by external factors such as pathogens or by internal dysfunctions. For example, internal dysfunctions of the immune system can produce a variety of different diseases, including various forms of immunodeficiency, hypersensitivity, allergies, and autoimmune disorders.
Motion controllerIn video games and entertainment systems, a motion controller is a type of game controller that uses accelerometers or other sensors to track motion and provide input. Motion controllers using accelerometers are used as controllers for video games, which was made more popular since 2006 by the Wii Remote controller for Nintendo's Wii console, which uses accelerometers to detect its approximate orientation and acceleration, and serves an image sensor, so it can be used as a pointing device.
Disease vectorIn epidemiology, a disease vector is any living agent that carries and transmits an infectious pathogen to another living organism; agents regarded as vectors are organisms, such as parasites or microbes. The first major discovery of a disease vector came from Ronald Ross in 1897, who discovered the malaria pathogen when he dissected a mosquito. Arthropods form a major group of pathogen vectors with mosquitoes, flies, sand flies, lice, fleas, ticks, and mites transmitting a huge number of pathogens.
Rigid bodyIn physics, a rigid body, also known as a rigid object, is a solid body in which deformation is zero or negligible. The distance between any two given points on a rigid body remains constant in time regardless of external forces or moments exerted on it. A rigid body is usually considered as a continuous distribution of mass. In the study of special relativity, a perfectly rigid body does not exist; and objects can only be assumed to be rigid if they are not moving near the speed of light.
Motion captureMotion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors and using that information to animate digital character models in 2D or 3D computer animation. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture.
Four-momentumIn special relativity, four-momentum (also called momentum–energy or momenergy) is the generalization of the classical three-dimensional momentum to four-dimensional spacetime. Momentum is a vector in three dimensions; similarly four-momentum is a four-vector in spacetime. The contravariant four-momentum of a particle with relativistic energy E and three-momentum p = (px, py, pz) = γmv, where v is the particle's three-velocity and γ the Lorentz factor, is The quantity mv of above is ordinary non-relativistic momentum of the particle and m its rest mass.
Relativistic angular momentumIn physics, relativistic angular momentum refers to the mathematical formalisms and physical concepts that define angular momentum in special relativity (SR) and general relativity (GR). The relativistic quantity is subtly different from the three-dimensional quantity in classical mechanics. Angular momentum is an important dynamical quantity derived from position and momentum. It is a measure of an object's rotational motion and resistance to changes in its rotation.
Four-vectorIn special relativity, a four-vector (or 4-vector) is an object with four components, which transform in a specific way under Lorentz transformations. Specifically, a four-vector is an element of a four-dimensional vector space considered as a representation space of the standard representation of the Lorentz group, the (1/2,1/2) representation. It differs from a Euclidean vector in how its magnitude is determined.
Maximum entropy spectral estimationMaximum entropy spectral estimation is a method of spectral density estimation. The goal is to improve the spectral quality based on the principle of maximum entropy. The method is based on choosing the spectrum which corresponds to the most random or the most unpredictable time series whose autocorrelation function agrees with the known values. This assumption, which corresponds to the concept of maximum entropy as used in both statistical mechanics and information theory, is maximally non-committal with regard to the unknown values of the autocorrelation function of the time series.