Optimization problemIn mathematics, computer science and economics, an optimization problem is the problem of finding the best solution from all feasible solutions. Optimization problems can be divided into two categories, depending on whether the variables are continuous or discrete: An optimization problem with discrete variables is known as a discrete optimization, in which an object such as an integer, permutation or graph must be found from a countable set.
Constrained optimizationIn mathematical optimization, constrained optimization (in some contexts called constraint optimization) is the process of optimizing an objective function with respect to some variables in the presence of constraints on those variables. The objective function is either a cost function or energy function, which is to be minimized, or a reward function or utility function, which is to be maximized.
16-cellIn geometry, the 16-cell is the regular convex 4-polytope (four-dimensional analogue of a Platonic solid) with Schläfli symbol {3,3,4}. It is one of the six regular convex 4-polytopes first described by the Swiss mathematician Ludwig Schläfli in the mid-19th century. It is also called C16, hexadecachoron, or hexdecahedroid . It is a part of an infinite family of polytopes, called cross-polytopes or orthoplexes, and is analogous to the octahedron in three dimensions. It is Coxeter's polytope.
5-cellIn geometry, the 5-cell is the convex 4-polytope with Schläfli symbol {3,3,3}. It is a 5-vertex four-dimensional object bounded by five tetrahedral cells. It is also known as a C5, pentachoron, pentatope, pentahedroid, or tetrahedral pyramid. It is the 4-simplex (Coxeter's polytope), the simplest possible convex 4-polytope, and is analogous to the tetrahedron in three dimensions and the triangle in two dimensions. The 5-cell is a 4-dimensional pyramid with a tetrahedral base and four tetrahedral sides.
Combinatorial optimizationCombinatorial optimization is a subfield of mathematical optimization that consists of finding an optimal object from a finite set of objects, where the set of feasible solutions is discrete or can be reduced to a discrete set. Typical combinatorial optimization problems are the travelling salesman problem ("TSP"), the minimum spanning tree problem ("MST"), and the knapsack problem. In many such problems, such as the ones previously mentioned, exhaustive search is not tractable, and so specialized algorithms that quickly rule out large parts of the search space or approximation algorithms must be resorted to instead.
Complex polytopeIn geometry, a complex polytope is a generalization of a polytope in real space to an analogous structure in a complex Hilbert space, where each real dimension is accompanied by an imaginary one. A complex polytope may be understood as a collection of complex points, lines, planes, and so on, where every point is the junction of multiple lines, every line of multiple planes, and so on. Precise definitions exist only for the regular complex polytopes, which are configurations.
SimplexIn geometry, a simplex (plural: simplexes or simplices) is a generalization of the notion of a triangle or tetrahedron to arbitrary dimensions. The simplex is so-named because it represents the simplest possible polytope in any given dimension. For example, a 0-dimensional simplex is a point, a 1-dimensional simplex is a line segment, a 2-dimensional simplex is a triangle, a 3-dimensional simplex is a tetrahedron, and a 4-dimensional simplex is a 5-cell. Specifically, a k-simplex is a k-dimensional polytope which is the convex hull of its k + 1 vertices.
Global optimizationGlobal optimization is a branch of applied mathematics and numerical analysis that attempts to find the global minima or maxima of a function or a set of functions on a given set. It is usually described as a minimization problem because the maximization of the real-valued function is equivalent to the minimization of the function . Given a possibly nonlinear and non-convex continuous function with the global minima and the set of all global minimizers in , the standard minimization problem can be given as that is, finding and a global minimizer in ; where is a (not necessarily convex) compact set defined by inequalities .
Uniform 4-polytopeIn geometry, a uniform 4-polytope (or uniform polychoron) is a 4-dimensional polytope which is vertex-transitive and whose cells are uniform polyhedra, and faces are regular polygons. There are 47 non-prismatic convex uniform 4-polytopes. There are two infinite sets of convex prismatic forms, along with 17 cases arising as prisms of the convex uniform polyhedra. There are also an unknown number of non-convex star forms.
Splay treeA splay tree is a binary search tree with the additional property that recently accessed elements are quick to access again. Like self-balancing binary search trees, a splay tree performs basic operations such as insertion, look-up and removal in O(log n) amortized time. For random access patterns drawn from a non-uniform random distribution, their amortized time can be faster than logarithmic, proportional to the entropy of the access pattern.