Protocol (science)In natural and social science research, a protocol is most commonly a predefined procedural method in the design and implementation of an experiment. Protocols are written whenever it is desirable to standardize a laboratory method to ensure successful replication of results by others in the same laboratory or by other laboratories. Additionally, and by extension, protocols have the advantage of facilitating the assessment of experimental results through peer review.
Casimir effectIn quantum field theory, the Casimir effect (or Casimir force) is a physical force acting on the macroscopic boundaries of a confined space which arises from the quantum fluctuations of a field. It is named after the Dutch physicist Hendrik Casimir, who predicted the effect for electromagnetic systems in 1948. In the same year, Casimir together with Dirk Polder described a similar effect experienced by a neutral atom in the vicinity of a macroscopic interface, which is called the Casimir–Polder force.
Computer scienceComputer science is the study of computation, information, and automation. Computer science spans theoretical disciplines (such as algorithms, theory of computation, and information theory) to applied disciplines (including the design and implementation of hardware and software). Though more often considered an academic discipline, computer science is closely related to computer programming. Algorithms and data structures are central to computer science.
Iterative methodIn computational mathematics, an iterative method is a mathematical procedure that uses an initial value to generate a sequence of improving approximate solutions for a class of problems, in which the n-th approximation is derived from the previous ones. A specific implementation with termination criteria for a given iterative method like gradient descent, hill climbing, Newton's method, or quasi-Newton methods like BFGS, is an algorithm of the iterative method.