EvidenceEvidence for a proposition is what supports the proposition. It is usually understood as an indication that the supported proposition is true. What role evidence plays and how it is conceived varies from field to field. In epistemology, evidence is what justifies beliefs or what makes it rational to hold a certain doxastic attitude. For example, a perceptual experience of a tree may act as evidence that justifies the belief that there is a tree. In this role, evidence is usually understood as a private mental state.
Machine learningMachine learning (ML) is an umbrella term for solving problems for which development of algorithms by human programmers would be cost-prohibitive, and instead the problems are solved by helping machines 'discover' their 'own' algorithms, without needing to be explicitly told what to do by any human-developed algorithms. Recently, generative artificial neural networks have been able to surpass results of many previous approaches.
Visual Instruction SetVisual Instruction Set, or VIS, is a SIMD instruction set extension for SPARC V9 microprocessors developed by Sun Microsystems. There are five versions of VIS: VIS 1, VIS 2, VIS 2+, VIS 3 and VIS 4. VIS 1 was introduced in 1994 and was first implemented by Sun in their UltraSPARC microprocessor (1995) and by Fujitsu in their SPARC64 GP microprocessors (2000). VIS 2 was first implemented by the UltraSPARC III. All subsequent UltraSPARC and SPARC64 microprocessors implement the instruction set.
GIFThe Graphics Interchange Format (GIF; ɡɪf or dʒɪf , see pronunciation) is a bitmap that was developed by a team at the online services provider CompuServe led by American computer scientist Steve Wilhite and released on June 15, 1987. It is in widespread usage on the World Wide Web due to its wide support and portability between applications and operating systems. The format supports up to 8 bits per pixel for each image, allowing a single image to reference its own palette of up to 256 different colors chosen from the 24-bit RGB color space.
InbetweeningInbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image into another. Traditional inbetweening involves the use of a light table to draw a set of pencil and paper drawings. The process of inbetweening in traditional animation starts with a primary artist, who draws key frames to define movement.
Digital evidenceIn evidence law, digital evidence or electronic evidence is any probative information stored or transmitted in digital form that a party to a court case may use at trial. Before accepting digital evidence a court will determine if the evidence is relevant, whether it is authentic, if it is hearsay and whether a copy is acceptable or the original is required.
Reading for special needsReading for special needs has become an area of interest as the understanding of reading has improved. Teaching children with special needs how to read was not historically pursued due to perspectives of a Reading Readiness model. This model assumes that a reader must learn to read in a hierarchical manner such that one skill must be mastered before learning the next skill (e.g., a child might be expected to learn the names of the letters in the alphabet in the correct order before being taught how to read his or her name).
Burden of proof (law)In a legal dispute, one party has the burden of proof to show that they are correct, while the other party has no such burden and is presumed to be correct. The burden of proof requires a party to produce evidence to establish the truth of facts needed to satisfy all the required legal elements of the dispute. The burden of proof is usually on the person who brings a claim in a dispute. It is often associated with the Latin maxim semper necessitas probandi incumbit ei qui agit, a translation of which is: "the necessity of proof always lies with the person who lays charges.
FuturamaFuturama is an American animated science-fiction sitcom created by Matt Groening for the Fox Broadcasting Company and later revived by Comedy Central, and then Hulu. The series follows the adventures of the professional slacker Philip J. Fry, who is cryogenically preserved for 1000 years and revived on December 31, 2999. Fry finds work at an interplanetary delivery company, working alongside the one-eyed Leela and robot Bender. The series was envisioned by Groening in the mid-1990s while working on The Simpsons; he brought David X.