Computer hardwareComputer hardware includes the physical parts of a computer, such as the case, central processing unit (CPU), random access memory (RAM), monitor, mouse, keyboard, computer data storage, graphics card, sound card, speakers and motherboard. By contrast, software is the set of instructions that can be stored and run by hardware. Hardware is so-termed because it is "hard" or rigid with respect to changes, whereas software is "soft" because it is easy to change. Hardware is typically directed by the software to execute any command or instruction.
Image and object order renderingIn computer graphics, image order algorithms iterate over the pixels in the image to be produced, rather than the elements in the scene to be rendered. Object order algorithms are those that iterate over the elements in the scene to be rendered, rather than the pixels in the image to be produced. For typical rendering applications, the scene contains many fewer elements (e.g. geometric primitives) than image pixels. In those cases, object order algorithms are usually most efficient (e.g. scan conversion or shear warp).
Crystal systemIn crystallography, a crystal system is a set of point groups (a group of geometric symmetries with at least one fixed point). A lattice system is a set of Bravais lattices. Space groups are classified into crystal systems according to their point groups, and into lattice systems according to their Bravais lattices. Crystal systems that have space groups assigned to a common lattice system are combined into a crystal family. The seven crystal systems are triclinic, monoclinic, orthorhombic, tetragonal, trigonal, hexagonal, and cubic.
ShaderIn computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading. Shaders have evolved to perform a variety of specialized functions in computer graphics special effects and video post-processing, as well as general-purpose computing on graphics processing units. Traditional shaders calculate rendering effects on graphics hardware with a high degree of flexibility.
Cubic Hermite splineIn numerical analysis, a cubic Hermite spline or cubic Hermite interpolator is a spline where each piece is a third-degree polynomial specified in Hermite form, that is, by its values and first derivatives at the end points of the corresponding domain interval. Cubic Hermite splines are typically used for interpolation of numeric data specified at given argument values , to obtain a continuous function. The data should consist of the desired function value and derivative at each .
Piecewise linear functionIn mathematics and statistics, a piecewise linear, PL or segmented function is a real-valued function of a real variable, whose graph is composed of straight-line segments. A piecewise linear function is a function defined on a (possibly unbounded) interval of real numbers, such that there is a collection of intervals on each of which the function is an affine function. (Thus "piecewise linear" is actually defined to mean "piecewise affine".
Polynomial evaluationIn mathematics and computer science, polynomial evaluation refers to computation of the value of a polynomial when its indeterminates are substituted for some values. In other words, evaluating the polynomial at consists of computing See also For evaluating the univariate polynomial the most naive method would use multiplications to compute , use multiplications to compute and so on for a total of multiplications and additions. Using better methods, such as Horner's rule, this can be reduced to multiplications and additions.
Runge's phenomenonIn the mathematical field of numerical analysis, Runge's phenomenon (ˈʁʊŋə) is a problem of oscillation at the edges of an interval that occurs when using polynomial interpolation with polynomials of high degree over a set of equispaced interpolation points. It was discovered by Carl David Tolmé Runge (1901) when exploring the behavior of errors when using polynomial interpolation to approximate certain functions. The discovery was important because it shows that going to higher degrees does not always improve accuracy.
Software renderingSoftware rendering is the process of generating an image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering process that is not dependent upon graphics hardware ASICs, such as a graphics card. The rendering takes place entirely in the CPU. Rendering everything with the (general-purpose) CPU has the main advantage that it is not restricted to the (limited) capabilities of graphics hardware, but the disadvantage is that more transistors are needed to obtain the same speed.
Vector graphicsVector graphics is a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector display and printing hardware, vector data models and file formats, as well as the software based on these data models (especially graphic design software, computer-aided design, and geographic information systems).