Shannon's source coding theoremIn information theory, Shannon's source coding theorem (or noiseless coding theorem) establishes the limits to possible data compression, and the operational meaning of the Shannon entropy. Named after Claude Shannon, the source coding theorem shows that (in the limit, as the length of a stream of independent and identically-distributed random variable (i.i.d.) data tends to infinity) it is impossible to compress the data such that the code rate (average number of bits per symbol) is less than the Shannon entropy of the source, without it being virtually certain that information will be lost.
Sampling (signal processing)In signal processing, sampling is the reduction of a continuous-time signal to a discrete-time signal. A common example is the conversion of a sound wave to a sequence of "samples". A sample is a value of the signal at a point in time and/or space; this definition differs from the term's usage in statistics, which refers to a set of such values. A sampler is a subsystem or operation that extracts samples from a continuous signal. A theoretical ideal sampler produces samples equivalent to the instantaneous value of the continuous signal at the desired points.
StereoscopeA stereoscope is a device for viewing a stereoscopic pair of separate images, depicting left-eye and right-eye views of the same scene, as a single three-dimensional image. A typical stereoscope provides each eye with a lens that makes the image seen through it appear larger and more distant and usually also shifts its apparent horizontal position, so that for a person with normal binocular depth perception the edges of the two images seemingly fuse into one "stereo window".
Parallel projectionIn three-dimensional geometry, a parallel projection (or axonometric projection) is a projection of an object in three-dimensional space onto a fixed plane, known as the projection plane or , where the rays, known as lines of sight or projection lines, are parallel to each other. It is a basic tool in descriptive geometry. The projection is called orthographic if the rays are perpendicular (orthogonal) to the image plane, and oblique or skew if they are not.
Quantization (signal processing)Quantization, in mathematics and digital signal processing, is the process of mapping input values from a large set (often a continuous set) to output values in a (countable) smaller set, often with a finite number of elements. Rounding and truncation are typical examples of quantization processes. Quantization is involved to some degree in nearly all digital signal processing, as the process of representing a signal in digital form ordinarily involves rounding. Quantization also forms the core of essentially all lossy compression algorithms.
Hilbert schemeIn algebraic geometry, a branch of mathematics, a Hilbert scheme is a scheme that is the parameter space for the closed subschemes of some projective space (or a more general projective scheme), refining the Chow variety. The Hilbert scheme is a disjoint union of projective subschemes corresponding to Hilbert polynomials. The basic theory of Hilbert schemes was developed by . Hironaka's example shows that non-projective varieties need not have Hilbert schemes.
Outside broadcastingOutside broadcasting (OB) is the electronic field production (EFP) of television or radio programmes (typically to cover television news and sports television events) from a mobile remote broadcast television studio. Professional video camera and microphone signals come into the production truck for processing, recording and possibly transmission. Some outside broadcasts use a mobile production control room (PCR) inside a production truck. Outside radio broadcasts have been taking place since the early 1920s and television ones since the late 1920s.
Movie cameraA movie camera (also known as a film camera and cine-camera) is a type of photographic camera that rapidly takes a sequence of photographs, either onto film stock or an , in order to produce a moving image to display on a screen. In contrast to the still camera, which captures a single image at a time, the movie camera takes a series of images by way of an intermittent mechanism or by electronic means; each image is a frame of film or video.
Group schemeIn mathematics, a group scheme is a type of object from algebraic geometry equipped with a composition law. Group schemes arise naturally as symmetries of schemes, and they generalize algebraic groups, in the sense that all algebraic groups have group scheme structure, but group schemes are not necessarily connected, smooth, or defined over a field. This extra generality allows one to study richer infinitesimal structures, and this can help one to understand and answer questions of arithmetic significance.
Scheme (mathematics)In mathematics, a scheme is a mathematical structure that enlarges the notion of algebraic variety in several ways, such as taking account of multiplicities (the equations x = 0 and x2 = 0 define the same algebraic variety but different schemes) and allowing "varieties" defined over any commutative ring (for example, Fermat curves are defined over the integers). Scheme theory was introduced by Alexander Grothendieck in 1960 in his treatise "Éléments de géométrie algébrique"; one of its aims was developing the formalism needed to solve deep problems of algebraic geometry, such as the Weil conjectures (the last of which was proved by Pierre Deligne).