Acyclic coloringIn graph theory, an acyclic coloring is a (proper) vertex coloring in which every 2-chromatic subgraph is acyclic. The acyclic chromatic number A(G) of a graph G is the fewest colors needed in any acyclic coloring of G. Acyclic coloring is often associated with graphs embedded on non-plane surfaces. A(G) ≤ 2 if and only if G is acyclic. Bounds on A(G) in terms of Δ(G), the maximum degree of G, include the following: A(G) ≤ 4 if Δ(G) = 3. A(G) ≤ 5 if Δ(G) = 4. A(G) ≤ 7 if Δ(G) = 5. A(G) ≤ 12 if Δ(G) = 6.
Approximation algorithmIn computer science and operations research, approximation algorithms are efficient algorithms that find approximate solutions to optimization problems (in particular NP-hard problems) with provable guarantees on the distance of the returned solution to the optimal one. Approximation algorithms naturally arise in the field of theoretical computer science as a consequence of the widely believed P ≠ NP conjecture. Under this conjecture, a wide class of optimization problems cannot be solved exactly in polynomial time.
NP-completenessIn computational complexity theory, a problem is NP-complete when: It is a decision problem, meaning that for any input to the problem, the output is either "yes" or "no". When the answer is "yes", this can be demonstrated through the existence of a short (polynomial length) solution. The correctness of each solution can be verified quickly (namely, in polynomial time) and a brute-force search algorithm can find a solution by trying all possible solutions.
Polynomial-time reductionIn computational complexity theory, a polynomial-time reduction is a method for solving one problem using another. One shows that if a hypothetical subroutine solving the second problem exists, then the first problem can be solved by transforming or reducing it to inputs for the second problem and calling the subroutine one or more times. If both the time required to transform the first problem to the second, and the number of times the subroutine is called is polynomial, then the first problem is polynomial-time reducible to the second.
Time complexityIn computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor.
Star coloringIn the mathematical field of graph theory, a star coloring of a graph G is a (proper) vertex coloring in which every path on four vertices uses at least three distinct colors. Equivalently, in a star coloring, the induced subgraphs formed by the vertices of any two colors has connected components that are star graphs. Star coloring has been introduced by . The star chromatic number \chi_s(G) of G is the fewest colors needed to star color G.
Polynomial hierarchyIn computational complexity theory, the polynomial hierarchy (sometimes called the polynomial-time hierarchy) is a hierarchy of complexity classes that generalize the classes NP and co-NP. Each class in the hierarchy is contained within PSPACE. The hierarchy can be defined using oracle machines or alternating Turing machines. It is a resource-bounded counterpart to the arithmetical hierarchy and analytical hierarchy from mathematical logic. The union of the classes in the hierarchy is denoted PH.
PolynomialIn mathematics, a polynomial is an expression consisting of indeterminates (also called variables) and coefficients, that involves only the operations of addition, subtraction, multiplication, and positive-integer powers of variables. An example of a polynomial of a single indeterminate x is x2 − 4x + 7. An example with three indeterminates is x3 + 2xyz2 − yz + 1. Polynomials appear in many areas of mathematics and science.
Perfectly orderable graphIn graph theory, a perfectly orderable graph is a graph whose vertices can be ordered in such a way that a greedy coloring algorithm with that ordering optimally colors every induced subgraph of the given graph. Perfectly orderable graphs form a special case of the perfect graphs, and they include the chordal graphs, comparability graphs, and distance-hereditary graphs. However, testing whether a graph is perfectly orderable is NP-complete.
Graph homomorphismIn the mathematical field of graph theory, a graph homomorphism is a mapping between two graphs that respects their structure. More concretely, it is a function between the vertex sets of two graphs that maps adjacent vertices to adjacent vertices. Homomorphisms generalize various notions of graph colorings and allow the expression of an important class of constraint satisfaction problems, such as certain scheduling or frequency assignment problems.