Indifference graphIn graph theory, a branch of mathematics, an indifference graph is an undirected graph constructed by assigning a real number to each vertex and connecting two vertices by an edge when their numbers are within one unit of each other. Indifference graphs are also the intersection graphs of sets of unit intervals, or of properly nested intervals (intervals none of which contains any other one). Based on these two types of interval representations, these graphs are also called unit interval graphs or proper interval graphs; they form a subclass of the interval graphs.
Clique (graph theory)In the mathematical area of graph theory, a clique (ˈkliːk or ˈklɪk) is a subset of vertices of an undirected graph such that every two distinct vertices in the clique are adjacent. That is, a clique of a graph is an induced subgraph of that is complete. Cliques are one of the basic concepts of graph theory and are used in many other mathematical problems and constructions on graphs. Cliques have also been studied in computer science: the task of finding whether there is a clique of a given size in a graph (the clique problem) is NP-complete, but despite this hardness result, many algorithms for finding cliques have been studied.
Time complexityIn computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor.
NP-completenessIn computational complexity theory, a problem is NP-complete when: It is a decision problem, meaning that for any input to the problem, the output is either "yes" or "no". When the answer is "yes", this can be demonstrated through the existence of a short (polynomial length) solution. The correctness of each solution can be verified quickly (namely, in polynomial time) and a brute-force search algorithm can find a solution by trying all possible solutions.
Computational complexityIn computer science, the computational complexity or simply complexity of an algorithm is the amount of resources required to run it. Particular focus is given to computation time (generally measured by the number of needed elementary operations) and memory storage requirements. The complexity of a problem is the complexity of the best algorithms that allow solving the problem. The study of the complexity of explicitly given algorithms is called analysis of algorithms, while the study of the complexity of problems is called computational complexity theory.
Graph isomorphismIn graph theory, an isomorphism of graphs G and H is a bijection between the vertex sets of G and H such that any two vertices u and v of G are adjacent in G if and only if and are adjacent in H. This kind of bijection is commonly described as "edge-preserving bijection", in accordance with the general notion of isomorphism being a structure-preserving bijection. If an isomorphism exists between two graphs, then the graphs are called isomorphic and denoted as . In the case when the bijection is a mapping of a graph onto itself, i.
Intersection graphIn graph theory, an intersection graph is a graph that represents the pattern of intersections of a family of sets. Any graph can be represented as an intersection graph, but some important special classes of graphs can be defined by the types of sets that are used to form an intersection representation of them. Formally, an intersection graph G is an undirected graph formed from a family of sets by creating one vertex v_i for each set S_i, and connecting two vertices v_i and v_j by an edge whenever the corresponding two sets have a nonempty intersection, that is, Any undirected graph G may be represented as an intersection graph.
Clique-widthIn graph theory, the clique-width of a graph G is a parameter that describes the structural complexity of the graph; it is closely related to treewidth, but unlike treewidth it can be small for dense graphs. It is defined as the minimum number of labels needed to construct G by means of the following 4 operations : Creation of a new vertex v with label i (denoted by i(v)) Disjoint union of two labeled graphs G and H (denoted by ) Joining by an edge every vertex labeled i to every vertex labeled j (denoted by η(i,j)), where i ≠ j Renaming label i to label j (denoted by ρ(i,j)) Graphs of bounded clique-width include the cographs and distance-hereditary graphs.
Line perfect graphIn graph theory, a line perfect graph is a graph whose line graph is a perfect graph. Equivalently, these are the graphs in which every odd-length simple cycle is a triangle. A graph is line perfect if and only if each of its biconnected components is a bipartite graph, the complete graph K_4, or a triangular book K_1,1,n. Because these three types of biconnected component are all perfect graphs themselves, every line perfect graph is itself perfect.
Computational complexity theoryIn theoretical computer science and mathematics, computational complexity theory focuses on classifying computational problems according to their resource usage, and relating these classes to each other. A computational problem is a task solved by a computer. A computation problem is solvable by mechanical application of mathematical steps, such as an algorithm. A problem is regarded as inherently difficult if its solution requires significant resources, whatever the algorithm used.