In graph theory, an isomorphism of graphs G and H is a bijection between the vertex sets of G and H
such that any two vertices u and v of G are adjacent in G if and only if and are adjacent in H. This kind of bijection is commonly described as "edge-preserving bijection", in accordance with the general notion of isomorphism being a structure-preserving bijection.
If an isomorphism exists between two graphs, then the graphs are called isomorphic and denoted as . In the case when the bijection is a mapping of a graph onto itself, i.e., when G and H are one and the same graph, the bijection is called an automorphism of G.
If a graph is finite, we can prove it to be bijective by showing it is one-one/onto; no need to show both.
Graph isomorphism is an equivalence relation on graphs and as such it partitions the class of all graphs into equivalence classes. A set of graphs isomorphic to each other is called an isomorphism class of graphs. The question of whether graph isomorphism can be determined in polynomial time is a major unsolved problem in computer science, known as the Graph Isomorphism problem.
The two graphs shown below are isomorphic, despite their different looking drawings
In the above definition, graphs are understood to be undirected non-labeled non-weighted graphs. However, the notion of isomorphic may be applied to all other variants of the notion of graph, by adding the requirements to preserve the corresponding additional elements of structure: arc directions, edge weights, etc., with the following exception.
For labeled graphs, two definitions of isomorphism are in use.
Under one definition, an isomorphism is a vertex bijection which is both edge-preserving and label-preserving.
Under another definition, an isomorphism is an edge-preserving vertex bijection which preserves equivalence classes of labels, i.e., vertices with equivalent (e.g., the same) labels are mapped onto the vertices with equivalent labels and vice versa; same with edge labels.
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